You must change the name of the variable or of the gadgets. Then you don't have to search and replace.
I also don't like the setting that #PB_Any is used. I prefer to work with constants
The global settings for form can be found in the Preferences menu.
Maybe you should not start with the Form Designer, but create the windows and gadgets by hand.
That way you can use the examples in the help and in the examples folder.
I have provided my template for small test programmes for this purpose. It contains everything you need for an executable programme and proper event management.
Just go through it and read the functions with "F1".
Code: Select all
;-TOP
#ProgramTitle = "Main Window"
#ProgramVersion = "v1.01.2"
Enumeration Windows
#Main
EndEnumeration
Enumeration MenuBar
#MainMenu
EndEnumeration
Enumeration MenuItems
#MainMenuAbout
#MainMenuExit
EndEnumeration
Enumeration Gadgets
#MainEdit
#MainButtonOk
#MainButtonCancel
EndEnumeration
Enumeration StatusBar
#MainStatusBar
EndEnumeration
Procedure UpdateWindow()
Protected dx, dy
dx = WindowWidth(#Main)
dy = WindowHeight(#Main) - StatusBarHeight(#MainStatusBar) - MenuHeight()
; Resize gadgets
ResizeGadget(#MainEdit, 5, 5, dx - 10, dy - 45)
ResizeGadget(#MainButtonok, 10, dy - 35, 120, 30)
ResizeGadget(#MainButtonCancel, dx - 130, dy - 35, 120, 30)
EndProcedure
Procedure Main()
Protected dx, dy
#MainStyle = #PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_MaximizeGadget | #PB_Window_MinimizeGadget
If OpenWindow(#Main, #PB_Ignore, #PB_Ignore, 800, 600, #ProgramTitle , #MainStyle)
; Menu
CreateMenu(#MainMenu, WindowID(#Main))
MenuTitle("&File")
CompilerIf #PB_Compiler_OS = #PB_OS_MacOS
MenuItem(#PB_Menu_About, "")
CompilerElse
MenuItem(#MainMenuAbout, "About")
CompilerEndIf
; Menu File Items
CompilerIf Not #PB_Compiler_OS = #PB_OS_MacOS
MenuBar()
MenuItem(#MainMenuExit, "E&xit")
CompilerEndIf
; StatusBar
CreateStatusBar(#MainStatusBar, WindowID(#Main))
AddStatusBarField(#PB_Ignore)
; Gadgets
dx = WindowWidth(#Main)
dy = WindowHeight(#Main) - StatusBarHeight(#MainStatusBar) - MenuHeight()
EditorGadget(#MainEdit, 5, 5, dx -10, dy - 45)
ButtonGadget(#MainButtonok, 10, dy - 35, 120, 30, "Ok")
ButtonGadget(#MainButtonCancel, dx - 130, dy - 35, 120, 30, "Abbruch")
; Bind Events
BindEvent(#PB_Event_SizeWindow, @UpdateWindow(), #Main)
; Event Loop
Repeat
Select WaitWindowEvent()
Case #PB_Event_CloseWindow
Select EventWindow()
Case #Main
Break
EndSelect
Case #PB_Event_Menu
Select EventMenu()
CompilerIf #PB_Compiler_OS = #PB_OS_MacOS
Case #PB_Menu_About
PostEvent(#PB_Event_Menu, #Main, #MainMenuAbout)
Case #PB_Menu_Preferences
Case #PB_Menu_Quit
PostEvent(#PB_Event_CloseWindow, #Main, #Null)
CompilerEndIf
Case #MainMenuAbout
MessageRequester("About", #ProgramTitle + #LF$ + #ProgramVersion, #PB_MessageRequester_Info)
Case #MainMenuExit
PostEvent(#PB_Event_CloseWindow, #Main, #Null)
EndSelect
Case #PB_Event_Gadget
Select EventGadget()
Case #MainEdit
Select EventType()
Case #PB_EventType_Change
;
EndSelect
Case #MainButtonOk
;
Case #MainButtonCancel
;
EndSelect
EndSelect
ForEver
EndIf
EndProcedure : Main()
Once you understand the basics, you might want to have a look at my EventDesigner (for lazy people) for creating all the codes of form files.
But only then
