Who else is excited about the next update and addition of 3D features?

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skinkairewalker
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Who else is excited about the next update and addition of 3D features?

Post by skinkairewalker »

hello everyone !!
how u doing ? I hope you are well.

What keeps me most excited is the addition of resources to make it easier to create UserInterfaces in Ogre3D, I don't care if they simply update CEGUI, add ImGui, or make their own lib... it doesn't matter xD
What matters is that this greatly speeds up the creation of games with beautiful interfaces...
What is your vision regarding the next updates of 3D resources?

Note: I just wanted to express my excitement, maybe you share the same.
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Re: Who else is excited about the next update and addition of 3D features?

Post by BarryG »

I don't do 3D stuff, but yes, I share your excitement about PureBasic in general. It's a fantastic product! :)
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Re: Who else is excited about the next update and addition of 3D features?

Post by Caronte3D »

I don't do 3D stuff now either (years ago) but... Yes! It's exciting at least to have the chance to use it if we need it :D
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Re: Who else is excited about the next update and addition of 3D features?

Post by Quin »

I've never touched any of PureBasic's graphics functions other than CreateImage() once or twice, but I as well share your excitement about new PB versions. Hopefully it'll keep kicking and we'll be here for many more years to come! The switch to CMake (which is what helped with the new Ogre btw) is a huge step and hopefully we'll get way more updated libs, exciting!
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skinkairewalker
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Re: Who else is excited about the next update and addition of 3D features?

Post by skinkairewalker »

purebasic is the best invention to date, i open it every single day, its like a lifestyle...
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Re: Who else is excited about the next update and addition of 3D features?

Post by BarryG »

skinkairewalker wrote: Mon Feb 24, 2025 4:00 ampurebasic is the best invention to date, i open it every single day, its like a lifestyle...
Hahaha, me too! Sometimes I even open it just to use "Debug" to do some maths, instead of using the Windows calculator. :lol:
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Re: Who else is excited about the next update and addition of 3D features?

Post by USCode »

Has Fred given some clues as to what will be in the next update after 6.20?

There are so many, but for me the most significant updates of the last few years has been;
- C-backend
- TLS support for Network library
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Re: Who else is excited about the next update and addition of 3D features?

Post by CDXbow »

I am afraid I can't get excited about anything to do with Ogre. I don't think it's got much of a future and the toolchains are crap. If it was WebGL, then I'd be excited.
Last edited by CDXbow on Mon Feb 24, 2025 7:27 am, edited 1 time in total.
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Re: Who else is excited about the next update and addition of 3D features?

Post by BarryG »

CDXbow wrote: Mon Feb 24, 2025 6:50 amIf it was WegGL, then I'd be excited
I don't know anything about 3D coding, but Ogre's website says that it supports WebGL (Emscripten). Is that not what you mean?
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Re: Who else is excited about the next update and addition of 3D features?

Post by CDXbow »

BarryG wrote: Mon Feb 24, 2025 7:13 am
CDXbow wrote: Mon Feb 24, 2025 6:50 amIf it was WegGL, then I'd be excited
I don't know anything about 3D coding, but Ogre's website says that it supports WebGL (Emscripten). Is that not what you mean?
I was very excited by Emscripten a long time ago when the Cube2 game engine was ported to the web, a port called Bananabread. It as a brilliant technical achievement. I got so excited because I thought I could port my game Mekarcade over to the web. Unfortunately I found Emscripten difficult and utterly unproductive so I put it in the box with other painful things to avoid like parking inspectors, snakes and box jellies.

With most significant 3D games the majority of the effort goes into producing and deploying the assets, so the toolchains are critical; Ogre really is poor.

I'm just getting my head around the toolchains and models used in WebGL at the moment. I have a few projects I want to do which may need 3D technologies. I will look at Ogre and what it does with WebGL.
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Re: Who else is excited about the next update and addition of 3D features?

Post by Quin »

USCode wrote: Mon Feb 24, 2025 5:11 am Has Fred given some clues as to what will be in the next update after 6.20?

There are so many, but for me the most significant updates of the last few years has been;
- C-backend
- TLS support for Network library
The only thing I know of is that he wants to add an HID/USB lib to PB, thanks to the most recent interview done by me and Nsstudios, but that's all I think we know.
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Re: Who else is excited about the next update and addition of 3D features?

Post by tj1010 »

Where can we see snapshots of the models and levels for these 3D games people are making? I've noticed the 3D section has been busy lately.

I mastered zbrush and blender and maya a long time ago so I could make a GTA clone, but the second I could actually make a decent animated model I realized why it takes a building full of people years and decades to make one game..

FYI animation software still has poor UI/UX and most exporters and converters are still broken. I think the only change since early two-thousands is AI tweening by a company called Nekki, but it still has that weird messy keyframe UI of 90s software.. Doing mesh fixes for animation and texture-mapping and poly-reduction is going to take a lot of time no matter what you use.. A lot of exporters and converters for Blender have bugs that have been there since 2010, so even when you learn tools you deal with that..
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Re: Who else is excited about the next update and addition of 3D features?

Post by Piero »

Quin wrote: Mon Feb 24, 2025 12:13 pmThe only thing I know of is that he wants to add an HID/USB lib to PB, thanks to the most recent interview done by me and Nsstudios, but that's all I think we know.
What r u doin in a 3D graphics thread?!?

Enjoy this Old Italian Song (also Radical Roman Dialect):
https://www.youtube.com/watch?v=vYe3aLf-as4
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Re: Who else is excited about the next update and addition of 3D features?

Post by miso »

I only use simple graphics, mostly generated and not imported. 3D is for fun for me. The fix for the builtin physics system is the one I would like to see, all other things has been added. (the manual bone creation was my unspoken wish, and it has been granted. (though I usually work with 2D) )
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Re: Who else is excited about the next update and addition of 3D features?

Post by CDXbow »

tj1010 wrote: Mon Feb 24, 2025 2:53 pm Where can we see snapshots of the models and levels for these 3D games people are making? I've noticed the 3D section has been busy lately.

I mastered zbrush and blender and maya a long time ago so I could make a GTA clone, but the second I could actually make a decent animated model I realized why it takes a building full of people years and decades to make one game..

FYI animation software still has poor UI/UX and most exporters and converters are still broken. I think the only change since early two-thousands is AI tweening by a company called Nekki, but it still has that weird messy keyframe UI of 90s software.. Doing mesh fixes for animation and texture-mapping and poly-reduction is going to take a lot of time no matter what you use.. A lot of exporters and converters for Blender have bugs that have been there since 2010, so even when you learn tools you deal with that..
Good post. Bugs and 3D exporters seem to be natural allies. The last 20 years has seen a huge rise in the use of rigged models with premade animations from the major 3D platforms and the rise of 'animation services' like Mixamo. Most of the models and animations you see in games are premade and the artist only tweak them. Whatever future 3D capacities PureBasic gets, consideration needs to be given to the model and asset workflow, to make it as easy and simple as possible.

Added- I looked at Ogre and WebGL. It's using WebGL/Emscripten/Webassembly to run Ogre on the Web. Looks like a stunning 11 fps - see here https://ogrecave.github.io/ogre/wasm/ The Bananabread example I gave did this nearly 20 years ago at a much higher frame rate. I don't see this as an example of Ogre moving into the future, it shows they missed the bus! It also doesn't help with the main problem Ogre has, unique model formats that have terrible toolchains, negligible resources and poor support.
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