Halt when #PB_Entity_None for first EntityBody

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Psychophanta
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Halt when #PB_Entity_None for first EntityBody

Post by Psychophanta »

You can test it just replacing this at line 50 in the 3D example in the PB6.11 package:

Code: Select all

    CreateEntityBody(0, #PB_Entity_BoxBody   , 1.0)
by

Code: Select all

    CreateEntityBody(0, #PB_Entity_None   , 1.0)
Here the program halts.
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
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pf shadoko
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Re: Halt when #PB_Entity_None for first EntityBody

Post by pf shadoko »

wich sample ?
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Psychophanta
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Re: Halt when #PB_Entity_None for first EntityBody

Post by Psychophanta »

:lol:
Good question. Don't know, anyway, i think the post was referred to the fact "CreateEntityBody(0, #PB_Entity_None , 1.0)" does not work, and just there must be an example in the package to check it.

EDIT:
Found:
PointJoint.pb
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
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Re: Halt when #PB_Entity_None for first EntityBody

Post by Fred »

Always post a full working example we can execute, thanks
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Re: Halt when #PB_Entity_None for first EntityBody

Post by Psychophanta »

Ok, i forgot this time, :oops: nobody is perfect :)
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
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