just image Excel table, where is 2:2 cell have my transparent Cube. user stay at 1:2 - at left side of Cube and look into that Cube and should see SkyBox, but he will see second nontransparent Cube, that lays at 3:2 cell.
so sides of first Cube should work like some x-ray and see SkyBox with no any other details behind of that first Cube. can i get that effect with PB ?
Code: Select all
InitEngine3D()
InitSprite()
OpenWindow(0, 0, 0, 640, 480, "Cube example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip)
SkyBox("stevecube.jpg")
; Light
CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point)
; Camera
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 1, 1, 3, #PB_Absolute | #PB_Local)
CameraLookAt(0, 0, 0, 0)
CreateTexture(100, 64, 64)
If StartDrawing(TextureOutput(100)) ;{
DrawingMode(#PB_2DDrawing_AllChannels | #PB_2DDrawing_AlphaBlend)
Box(0, 0, 127, 63, RGBA(0, 0, 0, 255))
Box(0, 0, 127, 63, RGBA(0, 0, 0, 0))
DrawingMode(#PB_2DDrawing_Transparent | #PB_2DDrawing_AlphaBlend)
DrawText(10, 20, "texture", RGBA(200, 100, 100, 255), RGBA(0, 0, 0, 0))
;}
StopDrawing()
EndIf
CreateMaterial(101, TextureID(100))
SetMaterialAttribute(101, #PB_Material_AlphaReject, 128)
; Create the cube and attach it to the scene
CreateCube(0, 1)
CreateEntity(0, MeshID(0), MaterialID(101))
CreateCube(1, 1)
CreateEntity(1, MeshID(1), #PB_Material_None)
MoveEntity(1, 0, 0, -1.1)
Repeat
RenderWorld()
FlipBuffers()
Until WaitWindowEvent(1) = #PB_Event_CloseWindow
