bug sprite with 3d opengl/directx

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pf shadoko
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bug sprite with 3d opengl/directx

Post by pf shadoko »

tested on pb6.01 x64 - Windows 11

- 1 SpriteQuality(#PB_Sprite_BilinearFiltering)
bug with directx
I suggest to suppress this instruction and to put the bilinear filtering by default

- 2 DrawingMode(#PB_2DDrawing_Transparent)
on sprites, it is the alpha of the destination that is kept (unlike on images)

- 3 DisplayTransparentSprite
the color parameter sets the intensity (to 255)

Code: Select all

Procedure dessin(output)
  StartDrawing(output)
  DrawingMode(#PB_2DDrawing_AllChannels)
  ;Box(0,0,256,256,0)  ; <---- for dirextx9 (unless backcolor is $ff000000)
  DrawingMode(#PB_2DDrawing_AlphaBlend)
  RandomSeed(0)
  For i=0 To 100:Circle(Random(200)+36,Random(200)+36,Random(20),Random($ffffffff)):Next
  BackColor($00ff00)
  DrawingMode(#PB_2DDrawing_AllChannels|#PB_2DDrawing_Transparent)
  DrawText(0,100,"le fond est transparent" ,$ffffffff)
  DrawingMode(#PB_2DDrawing_Transparent)
  DrawText(0,120,"le fond est transparent" ,$ffffffff,$0)
  StopDrawing()
EndProcedure

test3d=1

If test3d:InitEngine3D():EndIf
InitSprite():InitKeyboard():InitMouse()
SpriteQuality(#PB_Sprite_BilinearFiltering)

OpenWindow(1,0,0,256,256,"test")
CreateImage(0,256,256,32)
dessin(ImageOutput(0))
ImageGadget(0,0,0,256,256,ImageID(0))

OpenWindow(0, 0, 0, 1024, 720, "Esc tou quit", #PB_Window_ScreenCentered):OpenWindowedScreen(WindowID(0), 0, 0, 1024, 720, 0, 0, 0)
CreateSprite(0,256,256,#PB_Sprite_AlphaBlending)
dessin(SpriteOutput(0))

If test3d
  CreateCamera(0, 0, 0, 100, 100):MoveCamera(0,0,0,-4):CameraLookAt(0,0,0,0)
  CreateLight(0,$ffffff, 10000, 10000, 0000)
  CreateTorus(0,1,0.25,64,64)
  CreateMaterial(0,0,$888888):MaterialShininess(0,64,$ffffff)
  CreateEntity(0,MeshID(0),MaterialID(0))
EndIf

Repeat
  While WindowEvent():Wend
  ExamineKeyboard():ExamineMouse()
  
  If test3d:RotateEntity(0,0.1,0.2,0.3,#PB_Relative):RenderWorld():Else:ClearScreen(RGBA(0,0,0,0)):EndIf
  
  DisplayTransparentSprite(0, 600,0,255)
  For i=0 To 7:DisplayTransparentSprite(0, i*128,i*64,     i*31      ,$ff):Next
  FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or MouseButton(3)
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skinkairewalker
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Re: bug sprite with 3d opengl/directx

Post by skinkairewalker »

fixed?
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SPH
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Re: bug sprite with 3d opengl/directx

Post by SPH »


!i!i!i!i!i!i!i!i!i!
!i!i!i!i!i!i!
!i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
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