twisting pillar effect

Share your advanced PureBasic knowledge/code with the community.
User avatar
Caronte3D
Addict
Addict
Posts: 1361
Joined: Fri Jan 22, 2016 5:33 pm
Location: Some Universe

Re: twisting pillar effect

Post by Caronte3D »

The effect reminds me the old Amiga demos. Great job! 8)
User avatar
IceSoft
Addict
Addict
Posts: 1694
Joined: Thu Jun 24, 2004 8:51 am
Location: Germany

Re: twisting pillar effect

Post by IceSoft »

Caronte3D wrote: Wed Aug 07, 2024 5:40 pm The effect reminds me the old Amiga demos. Great job! 8)
Is there a list of some links with this kind of "demos" for PB?
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
User avatar
Caronte3D
Addict
Addict
Posts: 1361
Joined: Fri Jan 22, 2016 5:33 pm
Location: Some Universe

Re: twisting pillar effect

Post by Caronte3D »

I mean demos of the "Amiga Scene" mostly programed in the 68000 assembler in the 80's 90's 8)
https://en.wikipedia.org/wiki/Amiga_demos
User avatar
IceSoft
Addict
Addict
Posts: 1694
Joined: Thu Jun 24, 2004 8:51 am
Location: Germany

Re: twisting pillar effect

Post by IceSoft »

Caronte3D wrote: Fri Aug 09, 2024 9:31 am I mean demos of the "Amiga Scene" mostly programed in the 68000 assembler in the 80's 90's 8)
https://en.wikipedia.org/wiki/Amiga_demos
Thanks.
I mean programing with PureBasic
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Post Reply