Here is something I made.
You should always keep the original image to create the scaled image from it.
Place the reference to the images in the gadget data.
Sorry, most of the code for the window, the events and update window is a ready-made template for me.
Update
- Min image size
Code: Select all
;-TOP
#ProgramTitle = "Main Window"
#ProgramVersion = "v1.01.2"
Enumeration Windows
#Main
EndEnumeration
Enumeration MenuBar
#MainMenu
EndEnumeration
Enumeration MenuItems
#MainMenuAbout
#MainMenuExit
EndEnumeration
Enumeration Gadgets
#MainButton1
#MainButton2
EndEnumeration
Enumeration StatusBar
#MainStatusBar
EndEnumeration
; ----
Structure udtButtonImage
Image.i
ScaleImage.i
EndStructure
Global ButtonImage1.udtButtonImage
Global ButtonImage2.udtButtonImage
Procedure InitProgram()
ButtonImage1\Image = LoadImage(#PB_Any, #PB_Compiler_Home + "examples/sources/Data/PureBasic.bmp")
ButtonImage2\Image = LoadImage(#PB_Any, #PB_Compiler_Home + "examples/sources/Data/Map.bmp")
EndProcedure : InitProgram()
Procedure UpdateImageButton(Gadget)
Protected dx, dy, *ButtonImage.udtButtonImage
With *ButtonImage
*ButtonImage = GetGadgetData(Gadget)
If *ButtonImage
dx = GadgetWidth(Gadget) - 10
If dx < 16
dx = 16
EndIf
dy = GadgetHeight(Gadget) - 10
If dy < 16
dy = 16
EndIf
If \Image
If \ScaleImage
FreeImage(\ScaleImage)
EndIf
\ScaleImage = CopyImage(\Image, #PB_Any)
ResizeImage(\ScaleImage, dx, dy)
SetGadgetAttribute(Gadget, #PB_Button_Image, ImageID(\ScaleImage))
EndIf
EndIf
EndWith
EndProcedure
Procedure UpdateWindow()
Protected dx, dy
dx = WindowWidth(#Main)
dy = WindowHeight(#Main) - StatusBarHeight(#MainStatusBar) - MenuHeight()
; Resize gadgets
ResizeGadget(#MainButton1, 10, 10, dx - 20, 80)
ResizeGadget(#MainButton2, 10, 100, dx - 20, dy - 110)
UpdateImageButton(#MainButton1)
UpdateImageButton(#MainButton2)
EndProcedure
Procedure Main()
Protected dx, dy
#MainStyle = #PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_MaximizeGadget | #PB_Window_MinimizeGadget
If OpenWindow(#Main, #PB_Ignore, #PB_Ignore, 800, 600, #ProgramTitle , #MainStyle)
; Menu
CreateMenu(#MainMenu, WindowID(#Main))
MenuTitle("&File")
CompilerIf #PB_Compiler_OS = #PB_OS_MacOS
MenuItem(#PB_Menu_About, "")
CompilerElse
MenuItem(#MainMenuAbout, "About")
CompilerEndIf
; Menu File Items
CompilerIf Not #PB_Compiler_OS = #PB_OS_MacOS
MenuBar()
MenuItem(#MainMenuExit, "E&xit")
CompilerEndIf
; StatusBar
CreateStatusBar(#MainStatusBar, WindowID(#Main))
AddStatusBarField(#PB_Ignore)
; Gadgets
dx = WindowWidth(#Main)
dy = WindowHeight(#Main) - StatusBarHeight(#MainStatusBar) - MenuHeight()
ButtonImageGadget(#MainButton1, 10, 10, dx - 20, 80, 0)
ButtonImageGadget(#MainButton2, 10, 100, dx - 20, dy - 110, 0)
; Set image data to gadgets
SetGadgetData(#MainButton1, @ButtonImage1)
SetGadgetData(#MainButton2, @ButtonImage2)
UpdateWindow()
; Bind Events
BindEvent(#PB_Event_SizeWindow, @UpdateWindow(), #Main)
; Event Loop
Repeat
Select WaitWindowEvent()
Case #PB_Event_CloseWindow
Select EventWindow()
Case #Main
Break
EndSelect
Case #PB_Event_Menu
Select EventMenu()
CompilerIf #PB_Compiler_OS = #PB_OS_MacOS
Case #PB_Menu_About
PostEvent(#PB_Event_Menu, #Main, #MainMenuAbout)
Case #PB_Menu_Preferences
Case #PB_Menu_Quit
PostEvent(#PB_Event_CloseWindow, #Main, #Null)
CompilerEndIf
Case #MainMenuAbout
MessageRequester("About", #ProgramTitle + #LF$ + #ProgramVersion, #PB_MessageRequester_Info)
Case #MainMenuExit
PostEvent(#PB_Event_CloseWindow, #Main, #Null)
EndSelect
Case #PB_Event_Gadget
Select EventGadget()
EndSelect
EndSelect
ForEver
EndIf
EndProcedure : Main()