[PB 5.73 x64] 3D Ogre Object Scaling Problem ...

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marc_256
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[PB 5.73 x64] 3D Ogre Object Scaling Problem ...

Post by marc_256 »

Yep, I need some help again ... I have more questions but starting with this one.

I'm making a ABB Delta robot simulator.
On the robot arm head, there is a vacuum part.
This is used to suck the object to move it to the destination position.

There is my problem, see the image below.
The suction part is compressed if a object is taken and decompressed when the object is released.
But I did some tests by using [ScaleZ], but then the entire part is scales and not compressed.
Only the parts where the arrows are may be compressed/decompressed.

Can this be done with OGRE3D ?

or do I need to make separated (rings) parts and construct them to build a new vacuum part.


Thanks,
marc



Image
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
marc_256
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Re: [PB 5.73 x64] 3D Ogre Object Scaling Problem ...

Post by marc_256 »

Hi,

I solved my problem by making 2 other meshes/entitys
and used HideEntity() for the state of the vacuum action.
1 for compressed
1 for decompressed

Marc
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
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