how i can make transparent billboard with some image without that problem ?
Code: Select all
Enumeration
#ShootGunTexture
#BillBoardMaterialShootgun
#BioScanTexture
#BillBoardMaterialBioScan
#ThirdTexture
#BillBoardMaterialThird
EndEnumeration
#CameraSpeed = 1
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
If InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
mode = #PB_Material_AlphaBlend
If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
If CreateTexture(#ShootGunTexture, 128, 64)
If StartDrawing(TextureOutput(#ShootGunTexture))
DrawingMode(#PB_2DDrawing_AllChannels | #PB_2DDrawing_AlphaBlend)
Box(0, 0, 127, 63, RGBA(0, 0, 0, 255))
Box(0, 0, 127, 63, RGBA(0, 0, 0, 0))
Box(20, 20, 50, 10, RGBA(200, 200, 200, 255))
Box(30, 30, 10, 5, RGBA(200, 200, 200, 255))
StopDrawing()
EndIf
EndIf
CreateMaterial(#BillBoardMaterialShootgun, TextureID(#ShootGunTexture))
MaterialBlendingMode(#BillBoardMaterialShootgun, mode)
Billboard = CreateBillboardGroup(#PB_Any, MaterialID(#BillBoardMaterialShootgun), 10, 10)
If CreateTexture(#BioScanTexture, 128, 64)
If StartDrawing(TextureOutput(#BioScanTexture))
DrawingMode(#PB_2DDrawing_AllChannels | #PB_2DDrawing_AlphaBlend)
Box(0, 0, 127, 63, RGBA(0, 0, 0, 255))
Box(0, 0, 127, 63, RGBA(0, 0, 0, 0))
Box(20, 20, 50, 10, RGBA(200, 0, 0, 255))
Box(30, 30, 10, 5, RGBA(200, 0, 0, 255))
StopDrawing()
EndIf
EndIf
CreateMaterial(#BillBoardMaterialBioScan, TextureID(#BioScanTexture))
MaterialBlendingMode(#BillBoardMaterialBioScan, mode)
Billboard2 = CreateBillboardGroup(#PB_Any, MaterialID(#BillBoardMaterialBioScan), 10, 10)
If CreateTexture(#ThirdTexture, 128, 64)
If StartDrawing(TextureOutput(#ThirdTexture))
DrawingMode(#PB_2DDrawing_AllChannels | #PB_2DDrawing_AlphaBlend)
Box(0, 0, 127, 63, RGBA(0, 0, 0, 255))
Box(0, 0, 127, 63, RGBA(0, 0, 0, 0))
Box(20, 20, 50, 10, RGBA(0, 0, 200, 255))
Box(30, 30, 10, 5, RGBA(0, 0, 200, 255))
StopDrawing()
EndIf
EndIf
CreateMaterial(#BillBoardMaterialThird, TextureID(#ThirdTexture))
MaterialBlendingMode(#BillBoardMaterialThird, mode)
Billboard3 = CreateBillboardGroup(#PB_Any, MaterialID(#BillBoardMaterialThird), 10, 10)
Bill1 = AddBillboard(Billboard, 0, 0, -40)
;ResizeBillboard(Bill1, Billboard, 32, 16)
Bill2 = AddBillboard(Billboard2, 0, 0, -20)
;ResizeBillboard(Bill2, Billboard2, 32, 16)
AddBillboard(Billboard3, 0, 0, 0)
Camera = CreateCamera(#PB_Any, 0, 0, 100, 100)
MoveCamera (Camera, 0, 0, 20)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateCamera(Camera, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (Camera, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Delay(10)
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End