simple oil paint simulator
Re: simple oil paint simulator
Very nice... thanks for sharing.
Re: simple oil paint simulator
Great, I'll give it a good work out today. I will let you know how it goes.I have update the code in the first post.
You see the Keyboard shortcuts at the top of the source code and I have slightly optimized the "brush stroke" algorithm.
Re: simple oil paint simulator
Hi Mr L,
Solid as a rock. No crashes.
I put on my crevette and digital smock, smoked some Gauloises and had a little dab with your brush.
Came up with this bit of retro impressionist kitsch. It was a bit of a struggle and I had to sign it in another package.

Solid as a rock. No crashes.
I put on my crevette and digital smock, smoked some Gauloises and had a little dab with your brush.
Came up with this bit of retro impressionist kitsch. It was a bit of a struggle and I had to sign it in another package.

Re: simple oil paint simulator
Whaaaat? Incredible
! I would love to see a higher resolution version of your painting.

Re: simple oil paint simulator
Funny you should mention that. Normally I work on 2D digital works at approximately life size, I worked on this at a bit more than double the res because your brush works more predictably when it's larger. I then shrunk it down to 40% size - and didn't keep the original.Mr.L wrote: Mon May 06, 2024 3:12 pm Whaaaat? Incredible! I would love to see a higher resolution version of your painting.
That multiple level undo was beautiful, it would never have got done without it. I'm going to try to understand the code now.
Do you have specific plans for the brush?
Re: simple oil paint simulator
CDXbow that's probably the nicest compliment one could ever give. 

Re: simple oil paint simulator
Hi idle,idle wrote: Tue May 07, 2024 3:19 am CDXbow that's probably the nicest compliment one could ever give.
Sadly I have only got to France twice, it's a long way from Oz. I had a ball on both occasions. Later my daughter was an exchange student in France and speaks French fluently. We've all forgiven the Norman conquest. To be honest, I can live without the crevette but I''ll keep the Gauloises and have a nice red.
Cheers.
Re: simple oil paint simulator
Maybe some day i'll try to come up with a GLSL version and see if it runs faster on the GPU.
...untill then I'm waiting for the call from Adobe

Re: simple oil paint simulator
I quite enjoy the local Gauloises substitute, it goes well with a Red wine and it stinks about the same.CDXbow wrote: Tue May 07, 2024 6:08 amHi idle,idle wrote: Tue May 07, 2024 3:19 am CDXbow that's probably the nicest compliment one could ever give.
Sadly I have only got to France twice, it's a long way from Oz. I had a ball on both occasions. Later my daughter was an exchange student in France and speaks French fluently. We've all forgiven the Norman conquest. To be honest, I can live without the crevette but I''ll keep the Gauloises and have a nice red.
Cheers.

Re: simple oil paint simulator
Mauvaises herbes vertes.idle wrote: Tue May 07, 2024 6:35 am I quite enjoy the local Gauloises substitute, it goes well with a Red wine and it stinks about the same.![]()
I don't think Mr Adobe needs any more brushes, he's got a few of his own already. I think if you have improvements in the future you should keep developing it. It's really nice work.
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Re: simple oil paint simulator
Splendid 
Thanks for sharing

Thanks for sharing


Not a destination
Re: simple oil paint simulator
This code is one of the many surprise jewels on this forum. I hope it gets updated perhaps one day.
I am not an oil painter but it's fun to experiment with it. As mentioned above by others the brush might need some additional brush-altering smear dynamism. That would make it very very realistic. It maybe has nothing to do with it but it remembers me the game "MudRunner" which has a powerful physics engine concerning driving big cars through mud and realistically getting stuck etc. to me these are "loosely" connected subjects.
I am not an oil painter but it's fun to experiment with it. As mentioned above by others the brush might need some additional brush-altering smear dynamism. That would make it very very realistic. It maybe has nothing to do with it but it remembers me the game "MudRunner" which has a powerful physics engine concerning driving big cars through mud and realistically getting stuck etc. to me these are "loosely" connected subjects.