SpriteVectorOutput(#sprite)
- DoubleDutch
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SpriteVectorOutput(#sprite)
Why is there no SpriteVectorOutput ?
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Re: SpriteVectorOutput(#sprite)
Today I stumbled upon the same question.
And the same question here: Sprite and memory output targets for StartVectorDrawing()
And the same question here: Sprite and memory output targets for StartVectorDrawing()
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Re: SpriteVectorOutput(#sprite)
Sprites are pixel based textures, what use case would that be? What would the advantage be over SpriteOutput?
bye,
Daniel
Daniel
Re: SpriteVectorOutput(#sprite)
You can use the Vector Lib. I use them almost for all my Programs. Why not using it for games?
Re: SpriteVectorOutput(#sprite)
You can use it on an image then use DrawImage() on the sprite. The vector lib is slow anyway so you probably need it only before rendering
Re: SpriteVectorOutput(#sprite)
yes, this is my actual "workaround". :/