SpriteVectorOutput(#sprite)

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DoubleDutch
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SpriteVectorOutput(#sprite)

Post by DoubleDutch »

Why is there no SpriteVectorOutput ?
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Cyllceaux
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Re: SpriteVectorOutput(#sprite)

Post by Cyllceaux »

Today I stumbled upon the same question.

And the same question here: Sprite and memory output targets for StartVectorDrawing()
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Re: SpriteVectorOutput(#sprite)

Post by DarkDragon »

Sprites are pixel based textures, what use case would that be? What would the advantage be over SpriteOutput?
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Cyllceaux
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Re: SpriteVectorOutput(#sprite)

Post by Cyllceaux »

You can use the Vector Lib. I use them almost for all my Programs. Why not using it for games?
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Re: SpriteVectorOutput(#sprite)

Post by Fred »

You can use it on an image then use DrawImage() on the sprite. The vector lib is slow anyway so you probably need it only before rendering
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Re: SpriteVectorOutput(#sprite)

Post by Cyllceaux »

yes, this is my actual "workaround". :/
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