Let me explain, when you create a mesh and share the vertices with other faces, the faces are rotated or mirrored.
Code: Select all
__v1 __v2 __v3
__|-----|------|
__| face1 | face2 |
v4 |----- |------|v6
__| face3| face4 |
__|-----|------|
__v7 __v8 __v9
face2(v2,v3,v6,v5)
Here face1 and face2 share v2 and v5, in face2 the texture is the mirror of face1.
How can I avoid this?
If is using material, some body can put an example, please.
Thanks for help!