I opened an example file examples/sources/Sprite.pb
Code: Select all
;
; ------------------------------------------------------------
;
; PureBasic - Sprite example file
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
If InitSprite() = 0 Or InitKeyboard() = 0
MessageRequester("Error", "Sprite system can't be initialized", 0)
End
EndIf
If OpenScreen(800, 600, 32, "Sprite")
; Load our 16 bit sprite (which is a 24 bit picture in fact, as BMP doesn't support 16 bit format)
;
LoadSprite(0, #PB_Compiler_Home + "examples/sources/Data/PureBasic.bmp")
CopySprite(0, 1, 0)
Repeat
; Inverse the buffers (the back become the front (visible)... And we can do the rendering on the back)
FlipBuffers()
ClearScreen(RGB(0,0,0))
; Draw our sprite
ClipSprite(0, 0, 0, x, x/8)
DisplaySprite(0, x, 100)
DisplaySprite(1, x, x)
DisplaySprite(0, 600-x, x)
x+1
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape)
Else
MessageRequester("Error", "Can't open a 800*600 - 32 bit screen !", 0)
EndIfand pressed compile but got this error
Code: Select all
Can't open a 800*600 - 32 bit screen !If OpenScreen(800, 600, 32, "Sprite") is failing but why? Is this a Mac issue? Does anyone else have the problem ?


