Hi all,
who would know if there is a basic 3D engine (OpenGL or not) in PB? Ultra basic: just a triangle that can rotate on the 3 axes and the same for the camera. No shadows, textures, etc... SIMPLE
Thx A Lot
!i!i!i!i!i!i!i!i!i! !i!i!i!i!i!i! !i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits Version de PB : 6.12LTS - 64 bits
Excuse me: I was talking about an engine completely independent of Ogre and which would have been coded in PB.
A simple routine rotating a triangle (no texture, no light, etc.)
A routine using Sin and Cos which create 3D.
!i!i!i!i!i!i!i!i!i! !i!i!i!i!i!i! !i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits Version de PB : 6.12LTS - 64 bits
and take a look at my Vector libraries where I started to implement the Vector and Matrix functions in SSE Assembler and classic code!
But it is not ready developed.