Integrate TinyC libtcc.lib into PureBasic

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Little John
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Re: Integrate TinyC libtcc.lib into PureBasic

Post by Little John »

infratec wrote: Thu Sep 21, 2023 4:21 pm PB code is fixed, you can not change it after compile time.

With libtcc or lua or ... you can modify and run the code at runtime.
Or read it from a file or use code from an EditorGadget()
Or ...
I see. Thanks!
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idle
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Re: Integrate TinyC libtcc.lib into PureBasic

Post by idle »

Patrice Terrier wrote: Thu Sep 21, 2023 11:08 pm idle

No, I don't want to become a purebasic programmer, because I am using only the low level procedural SDK API, that is the only common denominator understood with the different languages I am using.
I never worked with VB6.
About OpenGL I wrote my own 3D engine, and many audio visual plugins.
Here is my Behance page showing some wavefront .obj 3D models designed specifically for my ObjReader freeware.
https://www.behance.net/pterrier948d
All models have been created or reworked with Maxon C4D, to use my specific ObjReader shader.
looks impressive. Sorry Wrong Patrice, It was Patrice Scribe, it made using opengl in VB really easy for the students who didn't want to deal with c/c++, crazy what I remember that was like 25 years ago!
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