Developer Diary, next game project
Developer Diary, next game project
To give in to my narcissistic streak, I'm posting the next step here:
To do:
Lots of improvements and bug fixes of the engine.
What's up?
Automatic "unlimited" procedural world/area creation.
Isometric/ 2.5 D representation
What else to do?
Game/World Idea.....
https://youtu.be/P93TjhcwGQ4
2.5D Demonstration:
https://youtu.be/VdhAInxJwi8
To do:
Lots of improvements and bug fixes of the engine.
What's up?
Automatic "unlimited" procedural world/area creation.
Isometric/ 2.5 D representation
What else to do?
Game/World Idea.....
https://youtu.be/P93TjhcwGQ4
2.5D Demonstration:
https://youtu.be/VdhAInxJwi8
Re: Developer Diary, next game project
You also have to give in to public interest
I might not be responding to everything but just like others I like your projects and think you are doing good by sharing information about these.
I'm sure you know it already, but you can also reduce the impact on RAM when you use pseudo-random numbers and noise-functions for world creation. You just have to find a way to pre-determine the seed values for a given position, and/or to combine seed values. This way you can forget or store remote parts that are not needed anymore and rebuild them with predetermined pseudo-random values when needed & fill with the stored objects.

I'm sure you know it already, but you can also reduce the impact on RAM when you use pseudo-random numbers and noise-functions for world creation. You just have to find a way to pre-determine the seed values for a given position, and/or to combine seed values. This way you can forget or store remote parts that are not needed anymore and rebuild them with predetermined pseudo-random values when needed & fill with the stored objects.
Re: Developer Diary, next game project
The maps consume about 200KByte , gfx and sound can be streamed. So the overall RAM consumption is about 200MB. Today RAM is not the problem. It's how to create (automatically) a playable world, with attractive gameplay.
Re: Developer Diary, next game project
Statusupdate 
https://youtu.be/ypHXK6MkKfI
Prototype
engine extension
Procedural World Creation:
With this, complete worlds, such as basic worlds, which serve as the basis for complex adventures, can be created automatically.
Not only "individual" objects are supported, but complete areas, which are predefined in WorldCreator (c) Deutschmann, so that complex, high-quality environments can be created.
The basic framework is created when you start a new world.
The final creation of the world occurs in real time as it is explored.

https://youtu.be/ypHXK6MkKfI
Prototype
engine extension
Procedural World Creation:
With this, complete worlds, such as basic worlds, which serve as the basis for complex adventures, can be created automatically.
Not only "individual" objects are supported, but complete areas, which are predefined in WorldCreator (c) Deutschmann, so that complex, high-quality environments can be created.
The basic framework is created when you start a new world.
The final creation of the world occurs in real time as it is explored.
Re: Developer Diary, next game project
Next milestone! Now its ready for content
https://youtu.be/uEtBZrDkDE4
https://youtu.be/uEtBZrDkDE4
Re: Developer Diary, next game project
there is progress behind the curtain...
https://youtu.be/q7KQc0au0Pg
https://youtu.be/q7KQc0au0Pg
Re: Developer Diary, next game project
something is going on...
https://youtu.be/mcDPqIiO8_0
https://youtu.be/mcDPqIiO8_0
Re: Developer Diary, next game project
Dev Diaries is always very interesting to me.
Keep up the great work!
Would be awesome if you could add some voice commentaries to your to thought process as well
Keep up the great work!
Would be awesome if you could add some voice commentaries to your to thought process as well

Spec: Linux Mint 20.3 Cinnamon, i7-3770K, 16GB RAM, RTX 2070 Super
Re: Developer Diary, next game project
Thank you, I ll think about 

Re: Developer Diary, next game project
Looks sweet!
Best wishes to the PB community. Thank you for the memories. 