PureTools 0.21 for PureBasic 3.90+

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Danilo
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PureTools 0.21 for PureBasic 3.90+

Post by Danilo »

DOWNLOAD: PureTools I 0.20b for PureBasic 3.90+

Included Libraries:
  • AnimSprite
  • SkinWin (Styles+Skin)
  • HighresTimer
  • ToolbarPro
  • CPUusage
  • CallCOM/CallDX (not required/supported anymore)
Please read PureTools_I.chm, topics "Installation", "Contact" und "History" !!
Last edited by Danilo on Thu May 06, 2004 12:41 pm, edited 1 time in total.
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Post by Dare2 »

Heya, Danilo! Good to see your face! (Or at least your moniker).

Thanks for the DL.
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Post by gnozal »

Thanks !
Good to see you again.
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Danilo
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Post by Danilo »

Small update to fix a problem with PureBasic 3.91b and
POLINK ('Pelles C' Linker).

DOWNLOAD: PureTools I 0.21 for PureBasic 3.90+
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Post by PolyVector »

*Edit*...nevermind...
Nice work Danilo!
I love this lib! 8)
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Post by Kale »

Awesome work Danilo, i love ToolbarPro! 8O :D
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Post by zikitrake »

you will add to library an not perfect (not pixel) precission CollisionAnim***?

thank you and continue this great job
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Post by Danilo »

zikitrake wrote:you will add to library an not perfect (not pixel) precission CollisionAnim***?
I think that is not required, because the Pixel-Collision checks
first for Box-Collision before checking Pixels.
If Box-Collision isnt detected, Pixels are not checked (logical),
so there shouldnt be a speed difference.
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Post by zikitrake »

hmmmm,



In a pacman game, I've the Pacman.AnimSprite and the Blocks sprites.

Pacman colide with a Block if it is not at the same block axis.

:o -> pacman
# -> Block

############# In this example, if pacman go left and
#             :o         # push key Down, pacman stop and not
#####     ###### continue walking
#                         #
#############
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Post by Brice Manuel »

Thank you very much for the update :D
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Post by zikitrake »

Is Puretools compatible with PB for Linux?.

Thank you
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Post by Danilo »

zikitrake wrote:Is Puretools compatible with PB for Linux?.
Nope, its not. You cant use libraries for PB/Windows with PB/Linux.

I try to get some infos atm to do AnimSprite for Linux - gimme
some time please.
I ordered a book on linux-programming last week because i´m
moving to linux now - it just takes some time to check linux
coding before i can really start coding linux libs (and it depends
also on how stable PB/Linux is and what features are available
on linux - still some libs missing compared to PB/Windows).

I´m thinking about some new stuff for AnimSprite atm - lets see... ;)
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Post by zikitrake »

Thank you for answering.

I wait without hurries for your news, the game even is not finished.

I am using it for my game (Mad Mix Game Remake) and I would like that the Linux users could it could play in his OS.


(Sorry for my english, I'm using a Translator program :oops: )
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Post by Danilo »

OK, done:

AnimSprite for PB/Linux: PureToolsLinux.tar.gz

No documentation included for now, i´ll include this in the next
release of PureTools. For now, use the docs for PureTools/Windows,
all AnimSprite commands are the same.

One thing: PB/Linux doesnt support PixelCollision atm, so its
block-collision only.

Second thing: As you can see in the example "Sonic", there is
a bug in PB/Linux if you draw a sprite with co-ordinates smaller
than (0,0) - looks like an internal clipping problem. (Fred, you read this?)

Have fun... ;)
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Post by zikitrake »

:P :P :P :P

Thank you [Praise]Danilo[\Praise].

I am very grateful to you. I do not believe that I am affected by these problems that you expose since I use your library principally by the comfort of defining the animations.
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