Restored from previous forum. Originally posted by TheBeck.
I would like to see a resource editor and support to use compiled resources directly with not just some (like it is now) but all commands / libraries. Also is their a way to free the resource from taking code memory when you load it to data memory?
I would also like to be able to compile to commodore 64 and 128 programs. (I think I may be on my own for this one)
Restored from previous forum. Originally posted by SoulTaker.
TheBeck,
I'am working on this right now i already have creted the Lcc32 C code to build a resource
DLL. This code is working and building a resource DLL and PureBasic is loading it. more to come...
I'am now working on the Procedures to access the different resources in the resource DLL.
I'am planning on writing a Tool Addin Resource Editor to handle these resouces. I may release a Pre-Released version so everyone can get started then build on it with updates.
I downloaded the full Lcc32 C compiler which comes with a resource compiler.
The C Resource DLL code uses a Project and will compile the DLL with the .RC you add to it.
Enjoy.
Abit BD7-II Raid P4 1.9 gHz 384 Ram Xtasy GFroce 3 TI 200 CD-RW DirectX 9.0 Beta 3 Sound Blaster Live! XP Pro, Registered PureBasic version 3.40 For Windows.
Restored from previous forum. Originally posted by Danilo.
External DLL for Resources is senseless
because you could make a .PAK file with
the internal Packer library to do the same.
Resources are most useful for including
it into the final .EXE and change the
resources without changing the .EXE.
Fred changed the compiler v3.50 to use
FASM instead NASM and Resources with FASM
are much better to handle... so i think
real internal resources could be implemented
directly in the compiler with PB 3.50+