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SPH
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Posts: 561 Joined: Tue Jan 04, 2011 6:21 pm
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by SPH » Tue Mar 21, 2023 11:51 am
Hi all,
I finished the game...
I reworked the code to fix an artifact (September 2024).
http://puzzle.chez.com/
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V1.2c - SPH(2024)
Last edited by
SPH on Fri Sep 13, 2024 12:54 pm, edited 13 times in total.
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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Caronte3D
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Posts: 1355 Joined: Fri Jan 22, 2016 5:33 pm
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by Caronte3D » Tue Mar 21, 2023 12:04 pm
Nice puzzle game
BTW, the anti-virus alert is a problem we have on almost every PB exe
SPH
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Posts: 561 Joined: Tue Jan 04, 2011 6:21 pm
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by SPH » Tue Mar 21, 2023 12:08 pm
Caronte3D wrote: Tue Mar 21, 2023 12:04 pm
Nice puzzle game
BTW, the anti-virus alert is a problem we have on almost every PB exe
THANKS
For the virus alerts, I'm sorry. At home, I'm so fed up that I no longer have any antivirus...
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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Caronte3D
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by Caronte3D » Tue Mar 21, 2023 12:15 pm
Even without antivirus, Google shows problems to download it.
Is the same history ever.
BarryG
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Posts: 4121 Joined: Thu Apr 18, 2019 8:17 am
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by BarryG » Tue Mar 21, 2023 1:09 pm
Only one false-positive at VirusTotal ->
https://www.virustotal.com/gui/file/a1f ... d7462fba30
Firefox warned me about it, but it's because of HTTP vs HTTPS; not because of the executable:
That is: these forums are HTTPS, and your link to the file is HTTP. That's why. I chose the option to download anyway.
So... how do you play it? No instructions?
Last edited by
BarryG on Wed Mar 22, 2023 12:51 am, edited 2 times in total.
SPH
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Posts: 561 Joined: Tue Jan 04, 2011 6:21 pm
Post
by SPH » Tue Mar 21, 2023 1:21 pm
POST 1:
I created a backup so I don't have to start all over again each time...
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@BarryG :
No, no instruction. You'll understand soon enough...
Last edited by
SPH on Tue Mar 21, 2023 4:49 pm, edited 1 time in total.
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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Caronte3D
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Posts: 1355 Joined: Fri Jan 22, 2016 5:33 pm
Location: Some Universe
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by Caronte3D » Tue Mar 21, 2023 3:49 pm
BarryG wrote: Tue Mar 21, 2023 1:09 pm
So... how do you play it? No instructions?
You place the circles in some way where all arrows point to another circle.
SPH
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Posts: 561 Joined: Tue Jan 04, 2011 6:21 pm
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by SPH » Wed Mar 22, 2023 12:04 am
V1.0 - SPH(2023)
Post 1
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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
BarryG
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Posts: 4121 Joined: Thu Apr 18, 2019 8:17 am
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by BarryG » Wed Mar 22, 2023 12:10 am
Caronte3D wrote: Tue Mar 21, 2023 3:49 pm You place the circles in some way where all arrows point to another circle.
Thanks! How the heck did you work that out? I was clicking and moving and nothing ever happened.
SPH
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Posts: 561 Joined: Tue Jan 04, 2011 6:21 pm
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by SPH » Wed Mar 22, 2023 12:40 am
Download version 1.0
Can't get a coin?
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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Caronte3D
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by Caronte3D » Wed Mar 22, 2023 9:44 am
BarryG wrote: Wed Mar 22, 2023 12:10 am
Thanks! How the heck did you work that out? I was clicking and moving and nothing ever happened.
One click on a circle to detach then drag with the mouse another click to lock on another intersection
SPH
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Posts: 561 Joined: Tue Jan 04, 2011 6:21 pm
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by SPH » Wed Mar 22, 2023 1:15 pm
@BarryG:
Take a piece with the mouse arrow and move it onto another piece (or a white dot).
This swaps the parts. It is thus necessary to connect all the parts together according to the arrows.
Addictive
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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
SPH
Enthusiast
Posts: 561 Joined: Tue Jan 04, 2011 6:21 pm
Post
by SPH » Fri Mar 24, 2023 11:22 am
I tweaked the code a bit. I went from 40 to 70 levels. And I added the code to build levels.
v1.1
Post 1
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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Demivec
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Posts: 4257 Joined: Mon Jul 25, 2005 3:51 pm
Location: Utah, USA
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by Demivec » Fri Mar 24, 2023 11:58 am
SPH wrote: Fri Mar 24, 2023 11:22 am
I tweaked the code a bit. I went from 40 to 70 levels. And I added the code to build levels.
v1.1
Post 1
Hmm. I did manage to complete the first 40 levels. Now I'll have to find some more time.
I did notice an issue though. On one of the levels, about level 20 I think the board was too wide for the screen and it made the circular icons placed on the left most position not fully visible. I believe the circuit (for lack of a better word) was fully visible but it extended within a few pixels of the screens left border.
The game is good and enjoyable but it might do with an option to save your progress or restart from a previously completed point, especially with 70 levels.
Caronte3D
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by Caronte3D » Fri Mar 24, 2023 12:11 pm
I think you should convert the game to SpiderBasic, then you can publish it on PlayStore.
The game could be a good mobile app