The OGRE rendering engine

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Moonshine
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The OGRE rendering engine

Post by Moonshine »

Ive been looking at the OGRE site recently, it seems like a pretty good engine. My question is, could this be implemented without using the native PB 3d commands? What I mean is could it be interfaced manually through purebasic like you can with DirectX etc?
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fweil
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Post by fweil »

Moonshine,

Possible ? Yes.

But I will not try ... what I mean is that it will not make so much difference in terms of results (performances and rendering), except if you are focusing on features that today's OGRE supported version in PureBasic does not interface.

Well, next release of PureBasic will certainly add some more features and I guess this will not be necessary to rewrite OGRE stuff.

Well, maybe you have a deeper look on this than I have. In such case I am interested to know more ...

Rgrds
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Moonshine
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Post by Moonshine »

Thanks for the reply. It seems that OGRE is only available as the C++ source code, what Id require is a compiled version as a DLL. Problem is I dont know any C++ or anything like that. Hmm.
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fweil
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Post by fweil »

I guess you can find your way doing some work with OGRE using PureBasic, even if it is DLL based.


Rgrds
My avatar is a small copy of the 4x1.8m image I created and exposed at 'Le salon international du meuble à Paris' january 2004 in Matt Sindall's 'Shades' designers exhibition. The original laminated print was designed using a 150 dpi printout.
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