Hello to all the Helpers! Partely SOLVED for me!
Repeat
ExamineMouse()
mausLeftG=MouseButton( #PB_MouseButton_Left)
;----------------------

FlipBuffers() ; ==> whithout FlipBuffers() here it does not work under PB 6.00. But it works under 5.71
;----------------------
Until mausLeftG=0
Under 5.71 it works without FlipBuffers() in this Loop!
Under 6.00 only with FlipBuffers()
Thanks for all your Help!
Greetings RolfT
(Here is a running but flickering demonstration.
if you remove the FlipBuffers() in the first Loop it freezes under 6.00)
=============================================================
If InitSprite() = 0 Or InitKeyboard() = 0
MessageRequester("Error", "Sprite system can't be initialized", 0)
End
EndIf
InitMouse()
If OpenScreen(800, 600, 32, "Sprite")
; Load our 16 bit sprite (which is a 24 bit picture in fact, as BMP doesn't support 16 bit format)
;
LoadSprite(0, #PB_Compiler_Home + "examples/sources/Data/PureBasic.bmp")
CopySprite(0, 1, 0)
Repeat
x+1
Repeat
ExamineMouse()
mausLeftG=MouseButton( #PB_MouseButton_Left)
;----------------------
FlipBuffers() ; ==> whithout FlipBuffers() here it does not work under PB 6.00. But it works under 5.71
;----------------------
Until mausLeftG=0
Repeat
ExamineMouse()
mausLeftG=MouseButton( #PB_MouseButton_Left)
DisplaySprite(0, x, 100)
DisplaySprite(1, x, x)
DisplaySprite(0, 600-x, x)
If mausLeftG<>0
DisplaySprite(1, MouseX(), MouseY())
Repeat
ExamineMouse()
mausLeftG=MouseButton( #PB_MouseButton_Left)
FlipBuffers()
Delay(10)
Until mausleftG=0
EndIf
FlipBuffers()
Delay(10)
Until mausLeftG=0
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape)
Else
MessageRequester("Error", "Can't open a 800*600 - 32 bit screen !", 0)
EndIf