
PB 6.00 - Shader test
Re: PB 6.00 - Shader test
I get the same result as DK_PETER.


➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti
Sorry for my bad english and the Dunning–Kruger effect
Re: PB 6.00 - Shader test
Windows 7, NVIDIA GeForce GTX 1060 6GB
With OpenGL:
As expected...

... with DirectX9:
[ERROR] (Line: 23)
[ERROR] The specified #Material is not initialised.
No textures/blend, no hard shadow

... and DirectX11:
[ERROR] (Line: 10)
[ERROR] InitEngine3D() must be called successfully before using the 3D commands set.
Doesn't run at all. Although InitEngine3D() is called on the first line, it complains about line 10.
With OpenGL:
As expected...

... with DirectX9:
[ERROR] (Line: 23)
[ERROR] The specified #Material is not initialised.
No textures/blend, no hard shadow

... and DirectX11:
[ERROR] (Line: 10)
[ERROR] InitEngine3D() must be called successfully before using the 3D commands set.
Doesn't run at all. Although InitEngine3D() is called on the first line, it complains about line 10.
Et cetera is my worst enemy
Re: PB 6.00 - Shader test
On my desktop computer (10 years old/w10) on PB6.0 :




Last edited by SPH on Mon Aug 01, 2022 4:09 pm, edited 1 time in total.
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Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
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Re: PB 6.00 - Shader test
Yeahhh, with the 5.73LTS - 32 bits it works veeeery niiice!SPH wrote: Sun Jul 31, 2022 9:03 pm Fonctionne impec sur an old computer !
beautyful
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 5.73LTS - 32 bits
