PB 6.00 - Shader test

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falsam
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Re: PB 6.00 - Shader test

Post by falsam »

I get the same result as DK_PETER.

Image

➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti

Sorry for my bad english and the Dunning–Kruger effect 🤪
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chi
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Re: PB 6.00 - Shader test

Post by chi »

Windows 7, NVIDIA GeForce GTX 1060 6GB

With OpenGL:
As expected...
Image

... with DirectX9:
[ERROR] (Line: 23)
[ERROR] The specified #Material is not initialised.
No textures/blend, no hard shadow
Image

... and DirectX11:
[ERROR] (Line: 10)
[ERROR] InitEngine3D() must be called successfully before using the 3D commands set.
Doesn't run at all. Although InitEngine3D() is called on the first line, it complains about line 10.
Et cetera is my worst enemy
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SPH
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Re: PB 6.00 - Shader test

Post by SPH »

On my desktop computer (10 years old/w10) on PB6.0 :

Image

Image
Last edited by SPH on Mon Aug 01, 2022 4:09 pm, edited 1 time in total.

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//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
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Psychophanta
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Re: PB 6.00 - Shader test

Post by Psychophanta »

SPH wrote: Sun Jul 31, 2022 9:03 pm Fonctionne impec sur an old computer !

beautyful

Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 5.73LTS - 32 bits
Yeahhh, with the 5.73LTS - 32 bits it works veeeery niiice! :lol:
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while (world==business) world+=mafia;
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