I would like to know if is there a demand for an OpenGL + SDL2 3D Game Tutorial series.
I have considering doing something like this for quite some time now and I'm asking all of you if you are interested. It will be like developing a game from scratch using OpenGL + SDL2 APIs only.
No OpenGL fixed rendering pipeline instructions will be used. (this mean only the programmable pipeline instructions -> OpenGL V3.3+).
The targeted OS will be Linux since I don't have a computer with Windows OS or a Mac.
The programming style will Object Oriented Programming (See Dev-Object source code to have an idea about what I'm talking about.)
The source code will be released under MIT license.
Best regards
StarBootics
The Stone Age did not end due to a shortage of stones !
I would say go ahead and do it. If you can educate and engage the community.
tutorials on opengl 3.3+ would be very educational but it would be better to at least make it windows compatible.
To make it compatible with Windows will be very difficult since I don't have, as I said, Windows OS on my computer. That's why I have hesitated for almost a year before suggesting to create this tutorial series. Using OpenGL on Windows is not as easy as on Linux. I will probably need to ditch SDL2 and use GLFW instead for Window creation, mouse and Joystick inputs. Also use GLEW to get the OpenGL functionnality under Windows.
That being said I will need someone with windows who is willing to figure out stuff I can't test my self.
OK will see what I can do from now on.
Best regards.
StarBootics
The Stone Age did not end due to a shortage of stones !