PureBasic 6.00 released !

Developed or developing a new product in PureBasic? Tell the world about it.
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mk-soft
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Re: PureBasic 6.00 Beta 6 released !

Post by mk-soft »

No PB-Bug for TreeGadget of macOS. The default height of row was change from 17 to 24
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Re: PureBasic 6.00 Beta 6 released !

Post by Simo_na »

Please, add similar to GetCurrentDirectory() like

Getcurrentdrive()

it is true that you can go to it with coding but in this way it is much faster
Thank you
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Re: PureBasic 6.00 Beta 6 released !

Post by Josepho »

@mk-soft its not just the ide, its the gadget itself and it happens with several gadgets too
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Re: PureBasic 6.00 Beta 6 released !

Post by mk-soft »

I think same on list gadget ...

More here: https://www.purebasic.fr/english/viewtopic.php?t=78989
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Re: PureBasic 6.00 Beta 6 released !

Post by netmaestro »

Feature Requests and Bugs, remember those forums guys?
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Re: PureBasic 6.00 Beta 6 released !

Post by mk-soft »

netmaestro wrote: Fri Apr 15, 2022 7:26 pm Feature Requests and Bugs, remember those forums guys?
Some seem to forget that. Therefore, I have created a bug report.
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Re: PureBasic 6.00 Beta 6 released !

Post by akee »

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Re: PureBasic 6.00 Beta 7 released !

Post by Fred »

Beta 7 is out ! It brings French and German docs, as well as some libs updates and fixes:

Code: Select all

- Changed the Movie library on Raspberry to use libVLC as xine doesn't work on it
- Upgraded the Movie library on OS X to support modern OS X version
- Added backface culling for sprite OpenGL subsystem to be faster and be in line with DirectX9/11
- Updated SQLite to 3.38.2
- Updated zlib to 1.12.12
- Updated libpq (PostgreSQL) to 14.2
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Re: PureBasic 6.00 Beta 7 released !

Post by Marc56us »

Thank's Fred,
Now connection to PostgreSQL 14.2 with scram-sha-256 method works.
:wink:
English is not my native language.
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Re: PureBasic 6.00 Beta 7 released !

Post by BarryG »

Thanks, Fred. My app still compiles with no problem.
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thyphoon
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Re: PureBasic 6.00 Beta 7 released !

Post by thyphoon »

Thranks Fred 🥰Beta 7 compile my game on windows Loopz with no problem.
I WIll try to compile on Macintosh and maybe Linux (I can't install Purebasic on Linux always problem😞)
Last edited by thyphoon on Fri May 06, 2022 7:59 am, edited 1 time in total.
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Re: PureBasic 6.00 Beta 7 released !

Post by marcoagpinto »

Beta 7 still breaks with GTK 3.24.33 which affects Ubuntu 22.04 LTS.
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Re: PureBasic 6.00 Beta 7 released !

Post by DeanH »

Thank you for the update. All 13 modules of my library system compile and work well with the asm compiler (Windows), but I am sorry to report only 1 compiles with the C backend compiler. The other 12 hang when compiling. I have let it run for up to 5 minutes just in case it is taking a long time to compile. Have to use Task Manager to kill PB. There is no assembly language in the source code. Same problem with both 32 and 64-bit versions. With Beta 5 and earlier I was able to compile some of the modules with the C backend compiler but not 100% of the time.
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Re: PureBasic 6.00 Beta 7 released !

Post by DeanH »

False alarm! Further to the above, using the C compiler finally worked with one module but it took 10 minutes to compile. I think all the background tasks on my PC at work are interfering.
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Re: PureBasic 6.00 Beta 7 released !

Post by Keya »

using the C compiler finally worked with one module but it took 10 minutes to compile. I think all the background tasks on my PC at work are interfering.
Maybe it'd be good to have the compiler launched with elevated process priority, eg. "Above Normal" in Windows
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