Cheers
Speeding up drawing
Speeding up drawing
In the help file, commands such as DisplayAlphaSprite(), DisplaySolidSprite(), DisplayShadowSprite(), DisplayRGBFilter() and DisplayTranslucideSprite() are all slow unless StartSpecialFX() and StopSpecialFX() are used. I was wondering if there was any way to speed up these drawing methods (alpha sprites mainly) without having to use the Start and StopSpecialFX() commands. Im trying to make a 2d engine that runs as fast as it can, any tips are welcome
Cheers
Cheers
Mark my words, when you least expect it, your uppance will come...
I remeber reading somewhere on these forums that there was a performance hit when using the start and stopspecialfx commands. Im still getting used to PB, maybe I was mistaken. So is there a performance hit when using the specialfx commands?
Mark my words, when you least expect it, your uppance will come...
