PureSokoban3D

Advanced game related topics
User avatar
Comtois
Addict
Addict
Posts: 1432
Joined: Tue Aug 19, 2003 11:36 am
Location: Doubs - France

PureSokoban3D

Post by Comtois »

Please correct my english
http://purebasic.developpez.com/
Shopro
Enthusiast
Enthusiast
Posts: 148
Joined: Tue May 13, 2003 8:05 am

Post by Shopro »

WOW!

Looks really neat.

A bit hard for me though:oops:

-Shopro
benny
Enthusiast
Enthusiast
Posts: 465
Joined: Fri Apr 25, 2003 7:44 pm
Location: end of www
Contact:

Post by benny »

@Comtois:
Yeah ... u rock, dude! Cool game and very cool 3D usage !
Excellent work .. keep it up!
regards,
benny!
-
pe0ple ar3 str4nge!!!
dontmailme
Enthusiast
Enthusiast
Posts: 537
Joined: Wed Oct 29, 2003 10:35 am

Post by dontmailme »

It's Nice ;)

Suggestions....

Default View further out, to see whole gamefield.
Faster 'view' controls... takes long time to zoom out....
Faster Movement, game takes too long to complete.....
Those 'guns' should do some damage to something ;)


Otherwise, Great work :)
Paid up PB User !
DriakTravo
Enthusiast
Enthusiast
Posts: 346
Joined: Fri Oct 10, 2003 12:42 am
Location: Tampa,FL,USA
Contact:

Post by DriakTravo »

Kick Awsome. Nice Work. I like the raise effect when you finish a level
User avatar
Psychophanta
Always Here
Always Here
Posts: 5153
Joined: Wed Jun 11, 2003 9:33 pm
Location: Anare
Contact:

Post by Psychophanta »

Sokoban was an original idea from Thinking Rabbit. I love that game, and i finished the first version of that game (it was on MSX).
Mmmh, that Sokoban 3D is almost unplayable, because cannot be viewed all the store. Has your version all the stages included?
Comtois, you have prestige for me. May I give you a suggestion?; What about a game in the line of turrican, but different, (only in that line) in 3D?
User avatar
kenmo
Addict
Addict
Posts: 2068
Joined: Tue Dec 23, 2003 3:54 am

Post by kenmo »

Very cool and easy to play! (But hard to beat, hehe.) Nice work, man.

By the way, do you use DarkBasic? Because I recognized a bunch of those textures (even the skull crate) from Darkmatter, the DB expansion pack...
User avatar
Comtois
Addict
Addict
Posts: 1432
Joined: Tue Aug 19, 2003 11:36 am
Location: Doubs - France

Post by Comtois »

Thank's all .
kenmo wrote:By the way, do you use DarkBasic? Because I recognized a bunch of those textures (even the skull crate) from Darkmatter
Yes i used Darkbasic , now i prefere Purebasic.
Psychophanta wrote:that Sokoban 3D is almost unplayable, because cannot be viewed all the store
Yes it's true , i will add .
Psychophanta wrote:What about a game in the line of turrican, but different, (only in that line) in 3D?
too long to do :)
dontmailme wrote:Default View further out, to see whole gamefield.
Faster 'view' controls... takes long time to zoom out....
Faster Movement, game takes too long to complete.....
May be for next release ?
dontmailme wrote:Those 'guns' should do some damage to something
in a new game , why not ? :P
Please correct my english
http://purebasic.developpez.com/
User avatar
waffle
Enthusiast
Enthusiast
Posts: 129
Joined: Mon May 12, 2003 1:34 pm
Location: USA
Contact:

Post by waffle »

pretty neat.
Needs sound effect for sliding blocks.
Also needs "idle" animation for when robot is not actually moving.


Can you "intercept" the f1 key and show buttons for your other options instead of launching a help screen. DOOM would have a bitmap with all key binding on it, maybe you could show a screen like that while f1 is pressed.

Pressing the "next level" key while a solution is being played causes a crash.... I'm using Win-XP Home.

Could also use some background music .... Or maybe permit the user to select one (I'll just insert a CD of blacksabbath for now).


Question:
what did you use for your level editor? Graph paper? NotePad?
Curious, it would be more fun to be able to create levels and trade them online. Maybe add hidden switches and doors? Powerups that let you "Pull" or "Push 2 at once"....
Option to load custom levels.....


Thanks, I learned a wee bit from your source code. I wish more people would share code.
Code is good... Its an international language.
User avatar
NoahPhense
Addict
Addict
Posts: 1999
Joined: Thu Oct 16, 2003 8:30 pm
Location: North Florida

..

Post by NoahPhense »

Very nice.. I'm surprised that people are bogging you down with
questions regarding the 3dEngine..

Again very nice work.

- np
Post Reply