Using DX 7 and 8

Advanced game related topics
Moonshine
Enthusiast
Enthusiast
Posts: 263
Joined: Tue May 25, 2004 12:13 am
Location: UK

Using DX 7 and 8

Post by Moonshine »

Hi there. Im new, just joined now. Im currently using the demo version of PB and I hope to purchase the full version very soon (that is if my dad lets me use his credit card).

I hope to use PB to make 2d games and apps, but Ive been doing a lot of research lately into DirectX access via PB. I want to use the power of DX8's 3d sprites, and combine them with the speed of DX7's DDraw. Does anyone know of any good resources/tutorials to help me achieve this? I have only found C++ tutorials and, with me not knowing any C++, I find them hard to follow. I have about 3 1/2 years of BASIC coding experience. Numerous searches for DX in this forum have uncovered little that is helpful. I was hoping that someone with experience could help me, or point me in the right direction.

Cheers :)
Mark my words, when you least expect it, your uppance will come...
DarkDragon
Addict
Addict
Posts: 2348
Joined: Mon Jun 02, 2003 9:16 am
Location: Germany
Contact:

Post by DarkDragon »

Uhm you can use PBs Sprite3D and Sprite functions, which are compatible with Windows and Linux(on Windows the functions are from DirectX and on Linux they are SDL I think). There are a few examples in the examplesdirectory of PureBasic.
Post Reply