New OGRE release 0.14 now with shadows!

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dige
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New OGRE release 0.14 now with shadows!

Post by dige »

How I can use this nice feature with PB?
Is it possible to use the OGRE Api?
There are also a lot of bugfixes, but its not possible to use the new
ogremain.dll instead of engine3d.dll ... so we are have to wait until
Fred will release a new engine3d?

cya dige
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Post by Shannara »

AFAIK, the olden version of Orge have not been completely integrated into PB yet,so I doubt the new one will either until the old one have been. I believe Fred posted previously that he is planning on integrating Orge in future releases of PB, I can't wait until he does :)

I know I spelled Ogre/Orge wrong :D
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Post by dige »

Sounds good! But unfortunately Fred is at holidays right now ...
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Post by NoahPhense »

dige wrote:Sounds good! But unfortunately Fred is at holidays right now ...
GEO SATELITE TRACKING ACTIVATED..
(please stand-by)

;)
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Post by Kale »

AFAIK, the olden version of Orge have not been completely integrated into PB yet,so I doubt the new one will either until the old one have been.
AFAIK its easier than that and trivial to upgrade PB to the newest version of OGRE. I have a feeling Fred has written the integration to be as upgradable and modular as possible to allow for this. :)
--Kale

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Post by Dreglor »

it would be nice to (at some point) focus an entire version to upgrading it to the newest version
~Dreglor
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Post by Kale »

it would be nice to (at some point) focus an entire version to upgrading it to the newest version
Agreed! :D
--Kale

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Post by eddy »

with shadow WOW!

A upgrade would be cool.
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Post by blueznl »

i'd kill for shadows... only a little sound to be added then... 8)
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide right here... )
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Post by NoahPhense »

blueznl wrote:i'd kill for shadows... only a little sound to be added then... 8)
ok this thread is just a tease.. i'll come back when somethings been done

lol

- np
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Post by dagcrack »

You guys saying "shadows" shadows! shadows............ what kind of shadows? pre-rendered lightmaps? or realtime dynamic shadowing? EXPLAIN GOD DAMN!!!! :x I work on games since I was ....... younger. so I know about this, and you guys made no sense saying "shadows"!
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Post by Paul »

You guys saying "shadows" shadows! shadows............ what kind of shadows? pre-rendered lightmaps?
Why not just go to ogre's website and read for yourself??
http://www.ogre3d.org/
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Post by dagcrack »

Thanks, I wanted the link so I havent need to type it by myself.
Else I wouldnt see... anyway im lazy for checking out a single feature of an engine with out many future..
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Post by dagcrack »

oh.. btw, i'm just kiddin' about the lazyness :wink:
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Post by NoahPhense »

lol... what a trip
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