I know, we can get its acceleration per tick (program loop), checking its instantaneous velocity in a loop, and then check it again for the next loop, and then substracting the current one from the previous one.
However, same as in the real world, a "static" body supported onto a surface, experiments an acceleration (which is reported by any acceleration sensor) which points colinear to the gravity flux; and, aparently, it is not moving to any direction.
So, is there any trick or so to "install" an accelerometer (acceleration sensor) to a EntityBody?
I mean, is there any way to know the acceleration which a body is experimenting?
Thanks in advance for your reading.


