http://www.theprodukkt.com/files/kkrieger-beta.zip
Look a screenie of this game:

Oh yeh.. those with out monster GFX cards, are out!
and.. It's not compression


Neat stuff... :roll:We do .not. have some kind of magical data compression machine that is able to squeeze hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the individual steps employed by the artists to produce their textures and meshes, in a very compact way. This allows us to get .much. higher data density than is achievable with normal data compression techniques, at some expense in artistic freedom and loading times.


What has the gamma being dark to do with it??? I have a monster card, the game worked fine just was too dark. Having the capability to generate the textures has nothing to do with the card's ability to vary/brighten the gamma.dagcrack wrote:Well.. for the correct display of this game, you'll need a monster gfx card that supports all the needed crap for generating those eye candy textures.