I took a break from programming my Model Editor for my game and focus on something I call the "Asteroids Factory" to generate asteroids automatically. Getting the 3D shapes is relatively easy and it's pretty much done at this point. The source of inspiration for asteroids generation came from these two sources :
And tips for surface relaxation and smoothing came from :
The main problem I'm encountering now is texturing them to look good and this what I got so far and I'm not impressed at all.

I'm searching the web like crazy to find examples but so far I didn't find something valuable. I'm considering to use different textures combined with a blend map to paint the details.Texturing asteroids is more complicated than I have anticipated. Any suggestions will be welcome.
Best regards
StarBootics




