I'm currently working on my 3D game project and something strange is happening on the picture below everything used to work as expected but I have lost few source files and I have to redo the job.

Now this is what I have now, if you check carefully you will realize that I have some transparency.

The main problem here is the fact that I use *.bmp textures (no alpha channel) I have conducted some tests in the fragment shader. Someone have an idea to explain this unexpected transparency.
Best regards
StarBootics


