Good morning could somebody steer me in the right direction on the subject of entity collision detection. This is my task for today.
Thanks for reading .
3d entity collision detection
Re: 3d entity collision detection
Take a look at the examples in PureBasic's 'Examples/3D folder. You'l find a LOT of useful information there.
You could examine the vast number of examples in this section too...Lots of gold nuggets here.
You could examine the vast number of examples in this section too...Lots of gold nuggets here.
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Re: 3d entity collision detection
https://www.purebasic.com/documentation ... llide.html
When you set a body for the entity then the 3d engine handles the actual deflection for you.
When you set a body for the entity then the 3d engine handles the actual deflection for you.
Proud supporter of PB! * Musician * C64/6502 Freak
Re: 3d entity collision detection
Thanks for the feedback got it sorted . All working well.

