SpriteTool_BF :
Fixes and enhancements
Added :
FloodFill and BucketFill for transparent color - For images with transparent color (As sample PNG)
Now you can also replace any colors with transparence - Supports color distance
The fill functions of SpriteTool_BF are very powerful
They also support textures, colored textures, resizable textures, tiling, output clipping
With multi frame BucketFill, you can recoloring any complete GIF or sheet with only one stepp
100% speed up for very large images
Before give free, i will test a little this new code.
Look simple from time to time for a new BF code packet, i annonce not little changes.
We want to see what the PB570 brings, then there may be extensions or adaptations, but I really don't know now.
A Tipp :
The SpriteTool_BF FloodFill and BucketFill texture autput is adjustable

The output begins exactely on the selection rectangle x, y coordinate
You can as sample create a colored ellipse
Then load a image as frame
You can also pre colorize the selection rectangle, then the image is automatically colorized
Also rotating, alpha blending and color distance is available for the loaded frame, try simple what you want have
Adjust and resize the image with the trackbars exactly over the ellipse
Shortly leave the GUI with the mouse, then you can very easily fit the image exactly
On you can also move the mouse over the color button, this make the frame temporary 50% invisible
Activate the texture fill function
Fill the ellipse
Now you have a exactely fitted image in the ellipse

