Example (set #enable constant to 0 or 1):
Code: Select all
#enable = 1 ;1 or 0
OpenWindow(0, #PB_Ignore, #PB_Ignore, 320, 280, "2D Text")
CreateImage(0, 320, 280)
StartDrawing(ImageOutput(0))
CompilerIf #enable
  DrawText(0, 0, "Hello")
  DrawText(0, TextHeight("Hello"), "World!")
CompilerElse
  DrawText(0, 0, "Hello" + #CRLF$ + "World!")
CompilerEndIf
StopDrawing()
ImageGadget(0, 0, 0, 320, 280, ImageID(0))
Repeat
  Select WaitWindowEvent()
    Case #PB_Event_CloseWindow
      Break
  EndSelect
ForEver

