Ogre: Projective Decals
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- User
- Posts: 17
- Joined: Fri Jun 21, 2013 11:59 am
Re: Ogre: Projective Decals
Likely, you can do everything with shaders that support OGRE.
- Bananenfreak
- Enthusiast
- Posts: 519
- Joined: Mon Apr 15, 2013 12:22 pm
Re: Ogre: Projective Decals
I´m sure you´ve seen this, but this could be helpful for others and/or the installer.
http://www.ogre3d.org/tikiwiki/tiki-ind ... ive+Decals
And I´m pretty sure there is a possibility to make projective decals without any Installation from PB-side.
http://www.ogre3d.org/tikiwiki/tiki-ind ... ive+Decals
And I´m pretty sure there is a possibility to make projective decals without any Installation from PB-side.
Re: Ogre: Projective Decals
+1000 for projective decals heavily needed in our lighting software actually developed in native OpenGL that we want to port to OGRE.
https://www.youtube.com/watch?v=NzaCPT0ykpw
https://www.youtube.com/watch?v=braGxWJB1bs
We are ready to finance the development of this feature in the PB implementation of OGRE (PB Team, if your are interested, you can contact me).
https://www.youtube.com/watch?v=NzaCPT0ykpw
https://www.youtube.com/watch?v=braGxWJB1bs
We are ready to finance the development of this feature in the PB implementation of OGRE (PB Team, if your are interested, you can contact me).
Niffo
Re: Ogre: Projective Decals
Yes, support for decals in general is extremely useful. Projective decals and mesh decals have just too many applications in games or any 3D software so it would be nice to have easy way using them. Thanks!