J. Baker wrote:
LOL! I'm not stuck in the past. I'm all for new tech and optimizations.
Except for the fact that you'd prefer a 3D engine based off of an OpenGL version from 15 years ago.
J. Baker wrote:
But if one is not using its full effect, why even use it? Why cut yourself off from distributing to customers who don't have the latest hardware or OS?
You'll lose more customers by not keeping up with the times.
Everyone needs to keep up including customers. I'm not saying the best hardware out there, but reasonable requirements. Like I said earlier a lot of cheap graphic cards support OpenGL 3.3+.
Take a look at this link from steam
http://store.steampowered.com/hwsurvey/videocard/
It shows the overall distribution of graphic cards for active steam users (which is why some months fluctuate). Less than 5% of users have cards that only support DirectX 9 or lower and more than 95% of users have cards that support DirectX 10+. With the majority of the 95% having cards that support the newest DirectX 12.
So I have a question for you. Would you be willing to cut yourself off from the customers who want your software to keep up with the times?
J. Baker wrote:
Just because it's new doesn't make it better.
You're right, the reason modern OpenGL is better than legacy is because modern is shader based which is many times faster and has much nicer results. If you'd like me to go into details like explaining why object buffers are faster than the fixed pipeline then let me know.
J. Baker wrote:
Have you never had to revert to older code, app, PureBasic, etc. just because the newer version either didn't work, wasn't as fast, or compatible?
Once when I wanted to see Purebasic's water demo, but it wasn't working with the current version of PB I had.
You know what though the PB team fixed that issue. If developers do their job then these issues won't pop up often and when they do appear the developers will fix them.
J. Baker wrote:
That's like saying Windows 7 or better is more secure than XP. LOL! Everything can be hacked and nothing is secure. Treat it as so.
Well, maybe they are more secure. For example let's say both systems have an equal amount of hackers break into them, but it took the hackers twice as long to break into the Windows 7 systems. Wouldn't that mean that Windows 7 is more secure than Windows XP?
wilbert wrote:
The problem with Vulkan is that it's not available on OSX.
You can thank Apple for that one, and the way they're pushing Metal I wouldn't be surprised if they get rid of OpenGL support (if they haven't already).