Instancing

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Prod
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Instancing

Post by Prod »

Any hope of getting this in the near future? At the moment we can not make RTS games because OGRE can not display the necessary amount of entities in realtime.
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Samuel
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Re: Instancing

Post by Samuel »

Not sure if you'll get a reply from the team on this one because they generally don't talk about future features.
Right now Purebasic is using a version of Ogre 1.8, but once/if it's updated to Ogre 2+ there should be a major speed boost.
The way Ogre 2+ handles the data is much more efficient compared to the older versions. The requirements are higher, but it should be several times faster compared to what we have now.
Prod
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Re: Instancing

Post by Prod »

Excellent. Some 3x faster should be enough. :)
This is a fascinating weakness of 3d technology. We can have millions of polygons per frame, but only a few hundred objects. It is about time the graphicscard makers redesign everything from scratch. Never good to be stuck with just patching the same old stuff for decades.
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Bananenfreak
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Re: Instancing

Post by Bananenfreak »

You can use staticgeometry for the static entities and the level Design.
Poorly, For animated or moveable Entities there is no instancing (yet).
Just Start your project. I've encountered a Problem with too many tris in One picture... Round about 4 to 5 million tris and the fly Drops to 18.
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