Nice looking stuff. Reminds me vaguely of a thinking mans "Trailblazer" (remember that? )
There is one thing that slightly annoys me tho: the ball doesn't bounce exactly onto the level cells. IMO it should It would make no difference to the gameplay but would look nicer I think. Just a small point, I hope you understand what I mean. (caveat: I do have some slight OCD or something )
Good work and thx for posting source.
Proud supporter of PB! * Musician * C64/6502 Freak
Thank you very much everyone for the compliments and comments!
the ball doesn't bounce exactly onto the level cells. IMO it should
I thought so too. For logic it is better. But finally I found it such unnatural. Step 50px is too small, the height at which the ball bounces. Normally, it is as follows. The ball bounces to a lesser height than the distance. If you understand me
E.g. here it shows: https://www.youtube.com/watch?v=vg2ImbpdMls
But I do not know, we can still try
Thanks so much everyone!
I'll try to do it online in SpiderBasic.
i had the same impression as oreopa, i would expect it to bounce to the center of each block.
when it bounces over the gaps, its just 'hanging' at the current bounce height. imo it would look better if it changed height also over these gaps. the bouncing from/to center of blocks would probably help here to.
but awesome work. the mechanics remind me to an old dos game 'bolo ball': http://playdosgamesonline.com/bolo-ball.html
again really awesome graphics, and thanks for the youtube video! its nice being able to see a proper quick demo (some ppl dont even bother to post screenshots!), especially on my machine which seemingly hates opengl/directx lol. Examining your source code for cheat codes now