I have camera that I would like to rotate only in the Pitch without touching the other axes.
This causes a bit of a trouble since the RotateCamera() always needs values for all three axes. Or is it possible to omit these values somehow?
I don´t want to involve the y(yaw) or z(roll) axes at all if possible.
I have tried to use #PB_Relative and set the y and z as 0 which does this but I need to set the x as a absolute value. This could ofcourse be calculated but it seems that the value I get from CameraPitch() is different depending on the Yaw axis.
This is really confusing for me so I hope anyone understands what I´m talking about?

