operation instruction: PgUp/PgDown to give a pulse to the slider
Code: Select all
;
; ------------------------------------------------------------
;
; PureBasic - sliderJoint
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
#CameraSpeed = 0.3
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
; First create materials
;
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(1, LoadTexture(1, "Wood.jpg"))
GetScriptMaterial(2, "Color/Green")
GetScriptMaterial(3, "Color/Red")
; Meshes
;
CreateCube(0, 1.0)
CreateSphere(1, 0.5)
; Entities
;
StaticBlock = CreateEntity(#PB_Any, MeshID(0), MaterialID(0), 1, 0, 0)
ScaleEntity(StaticBlock, 2, 4, 0.5)
slider = CreateEntity(#PB_Any, MeshID(0), MaterialID(1), -1, 0, 0)
rotator = CreateEntity(#PB_Any, MeshID(0), MaterialID(1), -3, 0, 0)
ScaleEntity(rotator, 2, 4, 0.5)
Ground = CreateEntity(#PB_Any, MeshID(0), MaterialID(2), -1, -2.1, 0)
ScaleEntity(Ground, 10, 0.1, 4)
sphere = CreateEntity(#PB_Any, MeshID(1), MaterialID(3), -0.4, 6, 0.23)
; Bodies
;
CreateEntityBody(StaticBlock, #PB_Entity_StaticBody)
CreateEntityBody(slider, #PB_Entity_BoxBody, 1.0)
CreateEntityBody(rotator, #PB_Entity_BoxBody, 1.0)
CreateEntityBody(Ground, #PB_Entity_StaticBody)
CreateEntityBody(sphere, #PB_Entity_SphereBody, 0.5)
; SliderJoint
;
SliderJoint(0, EntityID(StaticBlock), -1, 0, 0, EntityID(slider), 1, 0, 0)
SetJointAttribute(0, #PB_SliderJoint_LowerLimit, -2)
SetJointAttribute(0, #PB_SliderJoint_UpperLimit, 0)
; Camera
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, -1, 8, 5, #PB_Absolute)
CameraLookAt(0, -1, 0, 0)
; Light
CreateLight(0, $FFFFFF, 1560, 900, 500)
AmbientColor($330000)
; Hinge Joint
HingeJoint(1, EntityID(rotator), 1.5, 0, 0, 1, 0, 0, EntityID(slider), -0.5, 0, 0, 1, 0, 0)
EnableHingeJointAngularMotor(1, 1, 3, 3)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.2
MouseY = -MouseDeltaY() * #CameraSpeed * 0.2
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_PageUp)
ApplyEntityImpulse(slider, 5, 0, 0)
ElseIf KeyboardPushed(#PB_Key_PageDown)
ApplyEntityImpulse(slider, -5, 0, 0)
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
SetWindowTitle(0, "PureBasic - 3D Demos... PgUp/ PgDn to push the slider")
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized", 0)
EndIf
End

