hi , how can i import to pb , another formats 3D ?
like fbx , x , b3d , 3ds and others in PureBasic ?
have a way to import .fbx , .x , .b3d , .3ds in pb ?
- skinkairewalker
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- Posts: 807
- Joined: Fri Dec 04, 2015 9:26 pm
Re: have a way to import .fbx , .x , .b3d , .3ds in pb ?
Pure Basic's Ogre3D Library use only ogre format, so other formats need a converter.
MPZ's MP3D Library use X, B3D, 3DS
There outdated wrappers for other 3D engines for Pure Basic.
MPZ's MP3D Library use X, B3D, 3DS
There outdated wrappers for other 3D engines for Pure Basic.
- skinkairewalker
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- Posts: 807
- Joined: Fri Dec 04, 2015 9:26 pm
Re: have a way to import .fbx , .x , .b3d , .3ds in pb ?
how i use this library with PureBasic ?
can you send a example code ?
can you send a example code ?
Re: have a way to import .fbx , .x , .b3d , .3ds in pb ?
Run any of the files in the 3D folder of your Purebasic directory, like Mesh.pb, Light.pb, etc. Many examples in there. Below is the Mesh example.
Code: Select all
;
; ------------------------------------------------------------
;
; PureBasic - Entity
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY, RollZ
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip)
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
LoadMesh(0, "robot.mesh")
CreateMaterial(0, LoadTexture(0, "clouds.jpg"))
CopyMaterial(0, 1)
CreateMaterial(2, LoadTexture(2, "r2skin.jpg"))
MaterialShadingMode(0, #PB_Material_Wireframe)
CreateEntity(0, MeshID(0), MaterialID(0))
CreateEntity(1, MeshID(0), MaterialID(1), -60, 0, 0)
CreateEntity(2, MeshID(0), MaterialID(2), 60, 0, 0)
StartEntityAnimation(0, "Walk")
EntityRenderMode(0, #PB_Entity_DisplaySkeleton)
SkyBox("stevecube.jpg")
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 40, 150, #PB_Absolute)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateEntity(1, 0, 1, 0, #PB_Relative)
RotateEntity(2, 0, 1, 0, #PB_Relative)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End
- skinkairewalker
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- Posts: 807
- Joined: Fri Dec 04, 2015 9:26 pm
Re: have a way to import .fbx , .x , .b3d , .3ds in pb ?
Alexi wrote:Which modelling software do you use? 3DS, C4D, Blender all support a format to export to OGRE, last one is free.
i donwload blender but i dont see where i export in . mesh xD , how i export . mesh in blender ?
Re: have a way to import .fbx , .x , .b3d , .3ds in pb ?
skinkairewalker writes: how i export . mesh in blender ?
it is easier to export as obj file, then convert it to mesh with a tool OgreAssimpConverter:
download the file OgreAssimpConverter.zip from here (requiers the VC++2010 runtime):
http://www.purebasic.fr/english/viewtop ... 22#p401729
and any obj, 3ds, may be other formats, suppose cat.obj
write from command prompt OgreAssimpConverter "cat.obj"
and it will produce cat.mesh
as a successful example look this thread http://purebasic.fr/english/viewtopic.p ... =cathedral
the cathedral sibenik.obj converted to sibenik.mesh with suitable mapping of textures to the mesh.
here is the converted file instead of the 2shared.com link there:
http://wikisend.com/download/341904/sibenik3.rar
it is easier to export as obj file, then convert it to mesh with a tool OgreAssimpConverter:
download the file OgreAssimpConverter.zip from here (requiers the VC++2010 runtime):
http://www.purebasic.fr/english/viewtop ... 22#p401729
and any obj, 3ds, may be other formats, suppose cat.obj
write from command prompt OgreAssimpConverter "cat.obj"
and it will produce cat.mesh
as a successful example look this thread http://purebasic.fr/english/viewtopic.p ... =cathedral
the cathedral sibenik.obj converted to sibenik.mesh with suitable mapping of textures to the mesh.
here is the converted file instead of the 2shared.com link there:
http://wikisend.com/download/341904/sibenik3.rar
