Texture flickering [solved]

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Bananenfreak
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Re: Texture flickering [solved]

Post by Bananenfreak »

Could this also cause the texture Problems with the integrated Terrain System?
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Andre
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Re: Texture flickering [solved]

Post by Andre »

Alexi wrote: I wonder if there's finally an update for the OGRE library any time soon, not just 2-4 small functions/changes :? we don't need the full high complexity of OGRE, just that stuff we can get more control of it, just to make stuff at least possible. Talking about deeper in-memory control of meshes+skeletons, or communication with shaders. There's a lot of (nowadays standard) stuff that is'nt possible to use from PB.

I always hit the limitations, which only can be "solved" with insane workarounds i've already spend years into. And can't simply switch the engine, you can't always say what's required for the hole project in detail, and where the limits exactly come in. If nothing changes i'll need to wrap it, or wrap another engine, but i won't do such expensive workarounds anymore if a totally easy beasy simple solution is just right around the corner. An update is behind time. I would help, if the community would be involved.
Did you make already feature-requests for the needed stuff? Topics with precise descriptions of the needed details and at the best a link related OGRE 3D internal command and description would help, I think (can't say more about this topic, as I haven't any knowledge about 3D programming).

In the current interview with Fred he said, that he can't wrap the whole OGRE engine into PB commands, and it's not possible to provide an interface to OGRE internals. But single feature-requests for each needed OGRE functionality, for which other users can also vote, maybe helps a bit... just my 2 cents. :)
Bye,
...André
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PMV
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Re: Texture flickering [solved]

Post by PMV »

Maybe a thread with function-requests of OGRE like the thread for
missing windows-api structures would be interessting?

That way, not only the PB-Team would have a easier way to see
what function are missing, but the community, too.
Just my 2 cents. :)

MFG PMV
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