Support (and commandset) for either Spine or Spriter anims

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
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em_uk
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Re: Support (and commandset) for either Spine or Spriter ani

Post by em_uk »

While impressive, those type of graphics (ones where they appear to be static images moved around a skeleton) kinda put me off. They feel like flash games.

I prefer drawn raster graphics myself. They have more charm.
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Duffer123
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Re: Support (and commandset) for either Spine or Spriter ani

Post by Duffer123 »

@ em_uk,

I actually agree. But this method of animation very much in fashion at the moment for 2d - and these sort of applications/formats make it very easy indeed.

Just an idea.
xaby
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Re: Support (and commandset) for either Spine or Spriter ani

Post by xaby »

You can rasterize your Animations also. And Spine also supports Morph-Targets. It is like the Puppet-Tool in After Effects or Warp Tool in Photoshop, but it can be done in realtime at runtime in the game. It is like 3D meshes are transformed for animations, but in 2D.

You can also flip to self made images, so you are flexible if you draw your self every frame or animate it with photoshop or what ever.

I think it would be possible to use JSON, XML and Sprite3D for using these formats also in PureBasic.


Looks like Flash? Mmm, a simple animation looks everytime cheap, but you can do great with Flash Professional, or Anime Studio, or Spine. You need some bones more, and it will cost a lot of work, but draw every animation frame by frame would not be faster I guess.
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