I want to implement MeshLOD to my Project (Because I have a FPSproblem... again).
My idea was to add the LOD, when I´m converting the *.mesh.xml files to *.mesh. I´m running the XMLConverter in interactive mode (-i), asks me if I want to create LOD (y), then the number of LOD-Levels (f.e.: 3) and the strategy I want to use(distance/PixelCount).
I want to use "PixelCount" as strategy, but after that, the Converter still asks me for distances,... .
Does anyone has knowledge in this? I can´t find anything in the Internet about it.
A second Topic is MaterialLOD. Does anyone has an example for this?
Thanks
EDIT:
I integrated it with "distance", but it seems to be wrong.
This is, what half of the Terrain looks like:
Now I´m moving just a Little bit and ALL trees are highres:
I though this LOD works with distance, but it is working in an Abstract way I don´t understand...
