Hi,
Example with multi animations of one charakter. in a terrain
You need Milkshape 1.66 and ogreexporter v.0.11.1.
maybe new engine3d.dll
Here is the link to this example
http://home.arcor.de/marcus.bode/pages/ ... errain.zip
Coordinates are not right for some 3d commands??
have fun
Marcus
charakter animation exportet from Milkshape to PB
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The_Pharao
- User

- Posts: 57
- Joined: Sun Jan 04, 2004 2:11 pm
@FRED
now there's need to improve the 3d commands
because animated models are COOL, though, how do i stop the animation of a model?
it's useful to be able to play more than one animation at a time, for example "Run" and "Throw" (Run animates the legs, Throw animates the right arm).
Though i can't stop those animations after i started them! i searched the engine3d.dll for an appropriate command, but couldn't find anything.
so, how do i stop the animation of an entity?
now there's need to improve the 3d commands
because animated models are COOL, though, how do i stop the animation of a model?
it's useful to be able to play more than one animation at a time, for example "Run" and "Throw" (Run animates the legs, Throw animates the right arm).
Though i can't stop those animations after i started them! i searched the engine3d.dll for an appropriate command, but couldn't find anything.
so, how do i stop the animation of an entity?
When animating a charater you have animations for walking when the arrows keys are pressed. Well, when making your animation you need to have a frame that has no animation. So in your game, when no keys are pressed, your animations stands still. The same with running and throwing, you need another frame in your animation to go back to, to stop these animtions.The_Pharao wrote:how do i stop the animation of a model?
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
