Who dares to do it in PB?
2D Rigid body Demo (how to do in PB?)
- Psychophanta
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Re: 2D Rigid body Demo (how to do in PB?)
uuuuuh, this physics functionality in Purebasic would be a reason to pray again.Psychophanta wrote:Who dares to do it in PB?
MFG
WolfgangS
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Quotation of the month:
<p3hicy>oder ich hol mir so eine geile aus asien
<p3hicy>die ständig poppen will
<p3hicy>'n brötchen pro tag reicht doch
<p3hicy>die essen eh' nich so viel
Quotation of the month:
<p3hicy>oder ich hol mir so eine geile aus asien
<p3hicy>die ständig poppen will
<p3hicy>'n brötchen pro tag reicht doch
<p3hicy>die essen eh' nich so viel
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Froggerprogger
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Nope its 3D2D Rigid body Demo (how to do in PB?)
viewtopic.php?t=5305
I believe this is a Blitz3D example right?!?
and btw.. I would LOVE to see this doine in PB..
and btw.. I would LOVE to see this doine in PB..
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- Psychophanta
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Yeah! i got it from http://www.blitzbasic.com/Community/pos ... opic=29782 (at Bouncer post)I believe this is a Blitz3D example right?!?
However, i can't see a smooth movement in 3rd. scene, when objects falling down
You guys should see some of the fully 3D stuff done using Tokamak on the Blitz forums (eg. http://www.the-radfords.net/tokatest5.zip )

Oops, you'll need tokamakdll.dll from the Tokamak SDK on http://www.tokamakphysics.com/ in the same folder! I think Tokamak should be useable from PB too...
Oops, you'll need tokamakdll.dll from the Tokamak SDK on http://www.tokamakphysics.com/ in the same folder! I think Tokamak should be useable from PB too...

