OK, Samuel, this is my Ogre.txt:
Code: Select all
20:39:43: Creating resource group General
20:39:43: Creating resource group Internal
20:39:43: Creating resource group Autodetect
20:39:43: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:39:43: Registering ResourceManager for type Material
20:39:43: Registering ResourceManager for type Mesh
20:39:43: Registering ResourceManager for type Skeleton
20:39:43: MovableObjectFactory for type 'ParticleSystem' registered.
20:39:43: OverlayElementFactory for type Panel registered.
20:39:43: OverlayElementFactory for type BorderPanel registered.
20:39:43: OverlayElementFactory for type TextArea registered.
20:39:43: Registering ResourceManager for type Font
20:39:43: ArchiveFactory for archive type FileSystem registered.
20:39:43: ArchiveFactory for archive type Zip registered.
20:39:43: ArchiveFactory for archive type EmbeddedZip registered.
20:39:43: DDS codec registering
20:39:43: FreeImage version: 3.10.0
20:39:43: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
20:39:43: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
20:39:43: PVRTC codec registering
20:39:43: Registering ResourceManager for type HighLevelGpuProgram
20:39:43: Registering ResourceManager for type Compositor
20:39:43: MovableObjectFactory for type 'Entity' registered.
20:39:43: MovableObjectFactory for type 'Light' registered.
20:39:43: MovableObjectFactory for type 'BillboardSet' registered.
20:39:43: MovableObjectFactory for type 'ManualObject' registered.
20:39:43: MovableObjectFactory for type 'BillboardChain' registered.
20:39:43: MovableObjectFactory for type 'RibbonTrail' registered.
20:39:43: *-*-* OGRE Initialising
20:39:43: *-*-* Version 1.8.2 (Byatis)
20:39:43: D3D9 : Direct3D9 Rendering Subsystem created.
20:39:43: D3D9: Driver Detection Starts
20:39:43: D3D9: Driver Detection Ends
20:39:43: Particle Emitter Type 'Point' registered
20:39:43: Particle Emitter Type 'Box' registered
20:39:43: Particle Emitter Type 'Ellipsoid' registered
20:39:43: Particle Emitter Type 'Cylinder' registered
20:39:43: Particle Emitter Type 'Ring' registered
20:39:43: Particle Emitter Type 'HollowEllipsoid' registered
20:39:43: Particle Affector Type 'LinearForce' registered
20:39:43: Particle Affector Type 'ColourFader' registered
20:39:43: Particle Affector Type 'ColourFader2' registered
20:39:43: Particle Affector Type 'ColourImage' registered
20:39:43: Particle Affector Type 'ColourInterpolator' registered
20:39:43: Particle Affector Type 'Scaler' registered
20:39:43: Particle Affector Type 'Rotator' registered
20:39:43: Particle Affector Type 'DirectionRandomiser' registered
20:39:43: Particle Affector Type 'DeflectorPlane' registered
20:39:43: PCZone Factory Type 'ZoneType_Default' registered
20:39:43: CPU Identifier & Features
20:39:43: -------------------------
20:39:43: * CPU ID: GenuineIntel: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
20:39:43: * SSE: yes
20:39:43: * SSE2: yes
20:39:43: * SSE3: yes
20:39:43: * MMX: yes
20:39:43: * MMXEXT: yes
20:39:43: * 3DNOW: no
20:39:43: * 3DNOWEXT: no
20:39:43: * CMOV: yes
20:39:43: * TSC: yes
20:39:43: * FPU: yes
20:39:43: * PRO: yes
20:39:43: * HT: no
20:39:43: -------------------------
20:39:43: D3D9 : Subsystem Initialising
20:39:43: Registering ResourceManager for type Texture
20:39:43: Registering ResourceManager for type GpuProgram
20:39:43: ***************************************
20:39:43: *** D3D9 : Subsystem Initialised OK ***
20:39:43: ***************************************
20:39:43: SceneManagerFactory for type 'OctreeSceneManager' registered.
20:39:43: SceneManagerFactory for type 'BspSceneManager' registered.
20:39:43: Registering ResourceManager for type BspLevel
20:39:44: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 1366x768 windowed miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=66432 vsync=true
20:39:44: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 1366x768, 32bpp
20:39:44: D3D9: Vertex texture format supported - PF_L8
20:39:44: D3D9: Vertex texture format supported - PF_L16
20:39:44: D3D9: Vertex texture format supported - PF_A8
20:39:44: D3D9: Vertex texture format supported - PF_A4L4
20:39:44: D3D9: Vertex texture format supported - PF_BYTE_LA
20:39:44: D3D9: Vertex texture format supported - PF_R5G6B5
20:39:44: D3D9: Vertex texture format supported - PF_B5G6R5
20:39:44: D3D9: Vertex texture format supported - PF_A4R4G4B4
20:39:44: D3D9: Vertex texture format supported - PF_A1R5G5B5
20:39:44: D3D9: Vertex texture format supported - PF_A8R8G8B8
20:39:44: D3D9: Vertex texture format supported - PF_B8G8R8A8
20:39:44: D3D9: Vertex texture format supported - PF_A2R10G10B10
20:39:44: D3D9: Vertex texture format supported - PF_A2B10G10R10
20:39:44: D3D9: Vertex texture format supported - PF_DXT1
20:39:44: D3D9: Vertex texture format supported - PF_DXT2
20:39:44: D3D9: Vertex texture format supported - PF_DXT3
20:39:44: D3D9: Vertex texture format supported - PF_DXT4
20:39:44: D3D9: Vertex texture format supported - PF_DXT5
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
20:39:44: D3D9: Vertex texture format supported - PF_X8R8G8B8
20:39:44: D3D9: Vertex texture format supported - PF_R8G8B8A8
20:39:44: D3D9: Vertex texture format supported - PF_DEPTH
20:39:44: D3D9: Vertex texture format supported - PF_SHORT_RGBA
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT16_R
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT32_R
20:39:44: D3D9: Vertex texture format supported - PF_SHORT_GR
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT16_GR
20:39:44: D3D9: Vertex texture format supported - PF_FLOAT32_GR
20:39:44: D3D9: Vertex texture format supported - PF_SHORT_RGB
20:39:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
20:39:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
20:39:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
20:39:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
20:39:44: D3D9: Vertex texture format supported - PF_R8
20:39:44: D3D9: Vertex texture format supported - PF_RG8
20:39:44: RenderSystem capabilities
20:39:44: -------------------------
20:39:44: RenderSystem Name: Direct3D9 Rendering Subsystem
20:39:44: GPU Vendor: intel
20:39:44: Device Name: Monitor-1-Intel(R) HD Graphics
20:39:44: Driver Version: 10.18.10.3925
20:39:44: * Fixed function pipeline: yes
20:39:44: * Hardware generation of mipmaps: yes
20:39:44: * Texture blending: yes
20:39:44: * Anisotropic texture filtering: yes
20:39:44: * Dot product texture operation: yes
20:39:44: * Cube mapping: yes
20:39:44: * Hardware stencil buffer: yes
20:39:44: - Stencil depth: 8
20:39:44: - Two sided stencil support: yes
20:39:44: - Wrap stencil values: yes
20:39:44: * Hardware vertex / index buffers: yes
20:39:44: * Vertex programs: yes
20:39:44: * Number of floating-point constants for vertex programs: 256
20:39:44: * Number of integer constants for vertex programs: 16
20:39:44: * Number of boolean constants for vertex programs: 16
20:39:44: * Fragment programs: yes
20:39:44: * Number of floating-point constants for fragment programs: 224
20:39:44: * Number of integer constants for fragment programs: 16
20:39:44: * Number of boolean constants for fragment programs: 16
20:39:44: * Geometry programs: no
20:39:44: * Number of floating-point constants for geometry programs: 0
20:39:44: * Number of integer constants for geometry programs: 0
20:39:44: * Number of boolean constants for geometry programs: 0
20:39:44: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
20:39:44: * Texture Compression: yes
20:39:44: - DXT: yes
20:39:44: - VTC: no
20:39:44: - PVRTC: no
20:39:44: * Scissor Rectangle: yes
20:39:44: * Hardware Occlusion Query: yes
20:39:44: * User clip planes: yes
20:39:44: * VET_UBYTE4 vertex element type: yes
20:39:44: * Infinite far plane projection: yes
20:39:44: * Hardware render-to-texture: yes
20:39:44: * Floating point textures: yes
20:39:44: * Non-power-of-two textures: yes
20:39:44: * Volume textures: yes
20:39:44: * Multiple Render Targets: 4
20:39:44: - With different bit depths: yes
20:39:44: * Point Sprites: yes
20:39:44: * Extended point parameters: yes
20:39:44: * Max Point Size: 256
20:39:44: * Vertex texture fetch: yes
20:39:44: * Number of world matrices: 0
20:39:44: * Number of texture units: 8
20:39:44: * Stencil buffer depth: 8
20:39:44: * Number of vertex blend matrices: 0
20:39:44: - Max vertex textures: 4
20:39:44: - Vertex textures shared: no
20:39:44: * Render to Vertex Buffer : no
20:39:44: * DirectX per stage constants: yes
20:39:44: DefaultWorkQueue('Root') initialising on thread main.
20:39:44: Particle Renderer Type 'billboard' registered
20:39:44: Added resource location 'Textures\' of type 'FileSystem' to resource group 'General'
20:39:44: Added resource location 'Height Maps\' of type 'FileSystem' to resource group 'General'
20:39:44: Added resource location 'Scripts\' of type 'FileSystem' to resource group 'General'
20:39:44: Added resource location 'Shaders\' of type 'FileSystem' to resource group 'General'
20:39:44: Parsing scripts for resource group Autodetect
20:39:44: Finished parsing scripts for resource group Autodetect
20:39:44: Creating resources for group Autodetect
20:39:44: All done
20:39:44: Parsing scripts for resource group General
20:39:44: Parsing script Gradient.MATERIAL
20:39:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader gradientVP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
20:39:44: High-level program gradientVP encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader gradientVP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
20:39:44: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
20:39:44: Compiler error: invalid parameters in Gradient.MATERIAL(9): setting of constant failed
20:39:44: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader gradientFP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
20:39:44: High-level program gradientFP encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader gradientFP in D3D9HLSLProgram::loadFromSource at OgreD3D9HLSLProgram.cpp (line 281)
20:39:44: Finished parsing scripts for resource group General
20:39:44: Creating resources for group General
20:39:44: All done
20:39:44: Parsing scripts for resource group Internal
20:39:44: Finished parsing scripts for resource group Internal
20:39:44: Creating resources for group Internal
20:39:44: All done
20:39:44: Can't assign material none to SubEntity of E5 because this Material does not exist. Have you forgotten to define it in a .material script?
20:39:44: WARNING: material Gradient has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program gradientVP cannot be used - compile error.