Hi all,
I have never used the 3D pkg in PureBasic but now I find that I'd like to make 3D graphs (point and line). Is PB 3D the way to go? or must I break out the matrix books and see if I can work out how to pitch and yaw such graphs after they are plotted? I searched without result for simple rotating cube code and the like. I can do these graphs easily in Mathematica but the interface with PB seems difficult -- maybe impossible.
Are there code examples buried in the PB archives? If not, can you suggest a place for me to start without using OpenGL etc.?
Thanks for your thoughts as always, hgc
3D point and line graphs in PB
Re: 3D point and line graphs in PB
hi, its not impossible.
3d points here: http://www.purebasic.fr/english/viewtop ... oint+cloud
and 3d lines example can you find in the examples folder named: CreateLine3D.pb
(edit: btw post 3D questions in the 3D forum. the more like you get answers there instead of here.)
3d points here: http://www.purebasic.fr/english/viewtop ... oint+cloud
and 3d lines example can you find in the examples folder named: CreateLine3D.pb
(edit: btw post 3D questions in the 3D forum. the more like you get answers there instead of here.)