Substance Painter

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Artus
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Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
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Substance Painter

Post by Artus »

Hello,

I thought I show you today a really great piece of software: Substance Painter (http://www.allegorithmic.com/products/substance-painter) as a small hint ^^

I want to show you, because I’m so happy that I bought it. As the most of you know, STARGATE and I are programming the UBE (UnionBytes Engine http://www.purebasic.fr/english/viewtop ... 36&t=57823) a modern OpenGL Engine and I also love to model 3D stuff.
The problem was always to get a realistic Materiel\Texture for my models. Our Engine supports a lot of maps, like Diffuse, Normal, Specular, Glow, Mask, CubeMap reflection & mask etc. to generate a realistic material.
But if you don’t have the right Textures for it, it will look horrible doesn’t matter how good your engine is.
With this program you can easily generate and paint realistic or non-realistic textures.
I bought it in the beta-phase for approx. 60 € I guess, now it should be over 120 € because Version 1.1 is released.

But one Picture says more than thousand words, so...
(Please, click on the picture to enlarge it!)

...my Models in the SP-Programm:

Image Image
Image

...and here in our UB Engine:

Image Image

Image Image



Please: Post here if you have any question and I will be happe to hear about your experience if you have one!

Greetings
Arthur
UnionBytes from germany
Artus
Enthusiast
Enthusiast
Posts: 104
Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
Contact:

Re: Substance Painter

Post by Artus »

I made a few other Models, Textures and imported in my own grapic engine (UnionBytes Engine http://www.purebasic.fr/english/viewtop ... 36&t=57823):

ImageImageImage



Greetings
Arthur
UnionBytes from germany
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